Cordor Jailor and Capture Mechanic
Posted: Mon Apr 02, 2018 11:27 am
I have just started to explore this game mechanic. I must admit I find it a lot of fun! So much fun, I think it is a low-hanging fruit ripe for team investment and extrapolation.
Some thoughts:
- The game mechanic could expand and be made available (with thematic variation) to additional settlements.
- The Jailor seems an appropriate drop-off for humanoid criminals. However, is their scope to define and specialize? (criminals --> jailors, animals -->menagerie, undead-->priests.)
- It would be great for player co-operation if the effects of rope lasso could be made to *stack* against foes with high strength / large size with ownership going to first / last user.
- Consideration and time expanding which creatures can be caught. Many might be. Dragons and Wyverns might be off the table.
- Great opportunity for new gear. i.e improved versions which are chains rather than lasso.
- Writ System Tie-In: Writs to capture specific creatures.
- Threshold to Capture - Diminishing a foe to the point of capture is quite difficult. Please consider raising this threshold.
*Important Note*
I especially like this mechanic as it allows the roleplay of change / allows the illusion of change to the game setting. Indeed, if expanded upon taking into account the Balance mechanics real change might be possible.
Some thoughts:
- The game mechanic could expand and be made available (with thematic variation) to additional settlements.
- The Jailor seems an appropriate drop-off for humanoid criminals. However, is their scope to define and specialize? (criminals --> jailors, animals -->menagerie, undead-->priests.)
- It would be great for player co-operation if the effects of rope lasso could be made to *stack* against foes with high strength / large size with ownership going to first / last user.
- Consideration and time expanding which creatures can be caught. Many might be. Dragons and Wyverns might be off the table.
- Great opportunity for new gear. i.e improved versions which are chains rather than lasso.
- Writ System Tie-In: Writs to capture specific creatures.
- Threshold to Capture - Diminishing a foe to the point of capture is quite difficult. Please consider raising this threshold.
*Important Note*
I especially like this mechanic as it allows the roleplay of change / allows the illusion of change to the game setting. Indeed, if expanded upon taking into account the Balance mechanics real change might be possible.