New player perspective on Writs.
Posted: Mon Apr 09, 2018 11:48 pm
Hey guys, first time playing Neverwinter EE or Neverwinter to begin with. Played alot of icewindale, baldurs gate, and even newer games of this genre. I'd like to start by saying this server is amazing and has taken over as my main game to play. The constant roleplay and exploration keeps me occupied. Yet I have one critique of the writ system. This is my perspective from playing in Skal, not sure how mainland is yet keep this in mind.
When you spawn in you get 5 writs to choose from. The kill quests are always down near town so your only choice is to complete the goblins or the xvart mine. And even then those spawns are down. I think spawn timers for mobs in the first writs should be increased, and the ones in town almost instant when people leave. Multiple times I've found groups of people in town then went to complete a writ and ran into the people who finished in telling me its down. Which then takes 10-20 minutes (maybe?) for them to come back, which ruins the group and usually ends up in the group breaking up.
Also I don't think 3 writs is enough, I play alot of time and like to level up and explore but when I finish the 3 quests I have nothing really to do other than farm kill mobs for xp or passive roleplay in town (only so much fun for me imo i enjoy roleplaying and exploration moreso). Maybe allowing all quests from the mayor to be completed daily would stop people mob farming zones that people have quests in and instead joining groups or doing different dungeons rather than running the zones close to town over and over. If that would lead to too much xp or gold gain then just reduce the amount of each quest reward.
Just a few cents, thanks for reading.
When you spawn in you get 5 writs to choose from. The kill quests are always down near town so your only choice is to complete the goblins or the xvart mine. And even then those spawns are down. I think spawn timers for mobs in the first writs should be increased, and the ones in town almost instant when people leave. Multiple times I've found groups of people in town then went to complete a writ and ran into the people who finished in telling me its down. Which then takes 10-20 minutes (maybe?) for them to come back, which ruins the group and usually ends up in the group breaking up.
Also I don't think 3 writs is enough, I play alot of time and like to level up and explore but when I finish the 3 quests I have nothing really to do other than farm kill mobs for xp or passive roleplay in town (only so much fun for me imo i enjoy roleplaying and exploration moreso). Maybe allowing all quests from the mayor to be completed daily would stop people mob farming zones that people have quests in and instead joining groups or doing different dungeons rather than running the zones close to town over and over. If that would lead to too much xp or gold gain then just reduce the amount of each quest reward.
Just a few cents, thanks for reading.