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Legend Lore and languages

Posted: Mon May 07, 2018 2:49 pm
by MissEvelyn
It is my understanding that the Wiki is wrong regarding Legend Lore and its effect on the understanding of languages.

Could (and should) this not be fixed to work with languages? And if so, why/why not?

Let's just say the spell works as intended at the moment and the wiki is simply wrong. Should there not be some kind of bonus (in regards to languages) to those who have taken the Spell Focus: Divination line of feats?

The spell, without its ability to affect the understanding of languages, is very useless. Most magical items are easily identified with a low score of Lore. And since we don't have +6 items on Arelith (thank the gods), most characters who dip a little in Lore are able to identify all but the most powerful of artifacts.

Re: Legend Lore and languages

Posted: Mon May 07, 2018 4:53 pm
by Nitro
It was an intentional change from a couple months back, due to legend lore making it too easy for casters to understand all languages with near 0 investment. Wiki just never got updated.

Sadly, this also makes legend lore pointless as everything it can do, identify can do better and cheaper except for duration, which isn't necessary for identifying items anyway.

Re: Legend Lore and languages

Posted: Mon May 07, 2018 8:58 pm
by Iceborn
Very much true. I waited for some confirmation, but I don't remember the reason for it.
If I recall correctly, spells no longer apply to the lore check.

While mechanically Legend Lore is useless, it's a nice RP tool to have to discern information.

Re: Legend Lore and languages

Posted: Mon May 07, 2018 9:59 pm
by MissEvelyn
Nitro wrote: Mon May 07, 2018 4:53 pm It was an intentional change from a couple months back, due to legend lore making it too easy for casters to understand all languages with near 0 investment.
This is completely fair.

However, those who HAVE invested feats in Divination should get some bang for their buck with this spell. Even a mere +2 to language-understanding per Divination focus feat (so +6 with Epic) whenever Legend Lore is cast isn't too much to ask for, is it?

Realistically, some might say the bonus should be there all the time, but then we're back to Legend Lore being useless.

Re: Legend Lore and languages

Posted: Thu May 24, 2018 5:06 pm
by Silvard
Maybe a compromise can be reached to not make a level 6 spell completely useless. I don't know how mechanically feasible it would be to implement these but:
  1. Cut a third of the CL scaling of Legend Lore and cut the base increase in half. So +5 lore and +1 lore every 3 CLs. This means that even a max CL character would only get a +15 lore, which means even a wizard with a +15 int mod would only understand half the things being said without any Lore skill investment. And that's at 30 Wiz with top end gear. And it would give Sorcerers and Clerics (since bards don't need anything) the ability to understand languages only after heavy Lore investment, and only for a limited amount of time.
  2. Make it rounds per CL.
  3. Both of the above.
  4. This is probably too bothersome to implement, but rather than keep the spell a personal buff, make it so you can target either a)a character and have the bonus apply to the things that character says or b)a phrasebook and have the bonus apply only to that language for the duration of the spell.

Re: Legend Lore and languages

Posted: Thu May 24, 2018 7:34 pm
by Disciprine Come From Within
Another random idea for Legend Lore is on casting it, you get random tidbits of Arelith history. Maybe info on characters already gone, wars long past, and/or major events on the island. Maybe even specific area history like near the Weatherstone, or that one ominous patch of land in the Forest of Despair.

Re: Legend Lore and languages

Posted: Thu May 24, 2018 7:45 pm
by Nitro
Or have it give area hints about concealed features:
"There's a concealed door in this area"
"There is buried treasure somewhere in this area"
"There is an attunement site in this area"
And so on.

Re: Legend Lore and languages

Posted: Thu May 24, 2018 10:25 pm
by Iceborn
Nitro wrote: Thu May 24, 2018 7:45 pm Or have it give area hints about concealed features:
"There's a concealed door in this area"
"There is buried treasure somewhere in this area"
"There is an attunement site in this area"
And so on.
I like this one.

Re: Legend Lore and languages

Posted: Thu May 24, 2018 10:53 pm
by JediMindTrix
Iceborn wrote: Thu May 24, 2018 10:25 pm
Nitro wrote: Thu May 24, 2018 7:45 pm Or have it give area hints about concealed features:
"There's a concealed door in this area"
"There is buried treasure somewhere in this area"
"There is an attunement site in this area"
And so on.
I like this one.
+1

Re: Legend Lore and languages

Posted: Thu May 24, 2018 11:36 pm
by R0GUE
Can we make this true for people with just high lore as well though? Not exclusive to the spell... Just the spell aids unlike the language check.

Re: Legend Lore and languages

Posted: Fri May 25, 2018 2:12 am
by Iceborn
R0GUE wrote: Thu May 24, 2018 11:36 pm Can we make this true for people with just high lore as well though? Not exclusive to the spell... Just the spell aids unlike the language check.
Also cool.
Low DCs for common stuff, but with DCs that range so high up as 60s and 70s.

Re: Legend Lore and languages

Posted: Fri May 25, 2018 2:23 am
by Kuma
Disciprine Come From Within wrote: Thu May 24, 2018 7:34 pm Another random idea for Legend Lore is on casting it, you get random tidbits of Arelith history. Maybe info on characters already gone, wars long past, and/or major events on the island. Maybe even specific area history like near the Weatherstone, or that one ominous patch of land in the Forest of Despair.

YOOOOOOOOO THATD BE SICK

Legend Lore giving you location-specific information when casting would be a pretty massive project (though mainly in terms of writing and research, and I VOLUNTEER AS TRIBUTE) but would absolutely be worth it.

Re: Legend Lore and languages

Posted: Fri May 25, 2018 2:32 am
by Cortex
so essentially this