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spawns next to server transitions

Posted: Sun May 20, 2018 2:56 pm
by thingsicantdo
can they all just go away?

most areas are fine, actually, but i can never follow the road from cordor into the swamps because i get attacked by 3+ doom stirges and a bunch of leapers. as a caster, you can't even prepare for it because of the server transition.

the problem is really a limitation of the engine, but could we move those spawn points back a little bit so that you dont' get aggro'd the second you log into that side of the server?

Re: spawns next to server transitions

Posted: Sun May 20, 2018 3:43 pm
by Baron Saturday
This is actually the main topic of discussion in the Underdark Ruins - Transitions thread. To sum up the Dev response...
ActionReplay wrote: Tue May 15, 2018 7:06 pm Yeah the spawn system just spawns anywhere with walkable tiles and does not support regions we can exclude from the area to have spawns. I think it was looked at before not sure if much came out of it.
ActionReplay wrote: Fri May 18, 2018 6:43 am I understand this can be annoying. The spawn system is VERY old and not much has changed on it. This is however something I can bring up with the other devs and perhaps Mitheras (Who probably knows this particular code the best) can have a look at it.

Re: spawns next to server transitions

Posted: Sun May 20, 2018 3:51 pm
by thingsicantdo
well, bawls.

maybe i should put in a suggestion for a return of that road between cordor and the swamps, then. or some kind of buffer area for someone to prepare

Re: spawns next to server transitions

Posted: Sun May 20, 2018 7:22 pm
by Nitro
Small buffer areas between server transitions (like the stonehold portal rooms) sounds like a pretty elegant solution otherwise. Peaceful areas where those transitioning servers have a chance to get their stuff in order without getting ganked.