Rogue Grenades
Posted: Thu Jul 19, 2018 1:37 pm
For the most part, the grenades add a lot of useful utility, or ability to harm things rogues otherwise were useless against, like undead or golems. (Though dragons and elementals are still rogue proof)
But, two of the grenades in particular are either not working as intended, or are simply not worth using.
Smoke Screen, and Mirror Dust.
Both suffer from the problem that they also effect the rogue who uses them, 100% of the time since it drops it at your feet (Why can't we throw these?)
Smoke screen gives a minor buff to hide and a negative to spot, but only lasts a few rounds. I can't think of any situation where i'd need +5 hide that only lasts 60 seconds.
Mirror dust is far worse, as it drops your AB by 5, and gives additional miss chance (Whats that mean?) It even hurts your allies, so I struggle to see a huge use for a grenade that reduces a rogues mediocre AB by 5.
Its also mentioned that anyone passing through the cloud will take the negatives, but the cloud only lasts 6 seconds.
Simply making a rogue immune to their own specialized grenades would fix the issue rightly, or if more counterplay was needed, allow the rogue to throw the grenade so it isnt a 100% chance of hitting you.
But, two of the grenades in particular are either not working as intended, or are simply not worth using.
Smoke Screen, and Mirror Dust.
Both suffer from the problem that they also effect the rogue who uses them, 100% of the time since it drops it at your feet (Why can't we throw these?)
Smoke screen gives a minor buff to hide and a negative to spot, but only lasts a few rounds. I can't think of any situation where i'd need +5 hide that only lasts 60 seconds.
Mirror dust is far worse, as it drops your AB by 5, and gives additional miss chance (Whats that mean?) It even hurts your allies, so I struggle to see a huge use for a grenade that reduces a rogues mediocre AB by 5.
Its also mentioned that anyone passing through the cloud will take the negatives, but the cloud only lasts 6 seconds.
Simply making a rogue immune to their own specialized grenades would fix the issue rightly, or if more counterplay was needed, allow the rogue to throw the grenade so it isnt a 100% chance of hitting you.