NPC Dialog Break
Posted: Sun Jan 18, 2015 6:39 pm
Not sure if it's possible, but...
If the server detects that you have not made a selection during a NPC conversation for two full minutes, the dialog is automatically broken.
Because Laurick has kids to feed, and he doesn't like dawdlers.
If the server detects that you have not made a selection during a NPC conversation for two full minutes, the dialog is automatically broken.
Because Laurick has kids to feed, and he doesn't like dawdlers.