Remove or heavily restrict portal lenses
Posted: Sat Oct 20, 2018 10:47 pm
These items are fair too easy to acquire, and make most conflict oriented roleplay pointless. I can't count the number of times someone has escaped or avoided a situation due to this item. They make distances, prison cells, and walls, which are all important narrative tools entirely pointless.
At least before this, you had to beg a wizard, or go forbid, walk.
No one takes a prison cell seriously. No one takes a locked wizard's tower seriously. Even an armed monster mob is not taken very seriously. They know they can just spend 2250 gold to escape that scenario without consequence. The amount of times I've seen a lens enhance roleplay versus detract from it are minimal.
When the gameplay mechanics inhibit or prevent cool roleplay rather then enhance it, they really need to be looked at, similar to my post about Timestop.
At least before this, you had to beg a wizard, or go forbid, walk.
No one takes a prison cell seriously. No one takes a locked wizard's tower seriously. Even an armed monster mob is not taken very seriously. They know they can just spend 2250 gold to escape that scenario without consequence. The amount of times I've seen a lens enhance roleplay versus detract from it are minimal.
When the gameplay mechanics inhibit or prevent cool roleplay rather then enhance it, they really need to be looked at, similar to my post about Timestop.