Tower of Loss
Posted: Sat Nov 03, 2018 7:20 pm
A few suggestions to make this a bit scarier place to try to break into/a more versatile RP stronghold.
Make the DC to beat the skill check character deity-based (ie Selunite's would have a more difficult time than a Maskite)
On a failed DC the person enters the tower, but is automatically placed in a holding cell (The Lady of Loss tends to hold even faithful inside the tower forever)
Add an option to exit for those with active quarter keys
Add a teller
Make the DC to beat the skill check character deity-based (ie Selunite's would have a more difficult time than a Maskite)
On a failed DC the person enters the tower, but is automatically placed in a holding cell (The Lady of Loss tends to hold even faithful inside the tower forever)
Add an option to exit for those with active quarter keys
Add a teller