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Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 12:53 am
by good man of god
The change to green for the interior of this room is a huge eye sore, please can get the red back? Thank you!

Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 1:03 am
by Irongron
Are you using an override maybe? I don't recall our having changed that.
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 1:18 am
by Spyre
The tileset that was used uses a Bordello with that colour scheme. The red colour scheme is not available for that tileset.
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 2:56 am
by PeterRasta
I don't use any overrides myself, but if you check out the houses behind the Theatre in the Cultural District in Cordor, then you'll see the bedrooms there look very much/if not exactly the same, only with the color red like the OP states.
Edit: same with the master bedroom upstairs in the guildhouse next to the property agent building in the Temple District
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 11:02 am
by good man of god
I don't use any overrides, and many others have corroborated that this used to be red!
I'll see if I can find any screenies of back then.
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 11:04 am
by good man of god
Okay, so I was
slightly remembering it incorrectly, there
was red, but not fully red, and it was never so citrus-green!
Proof:

Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 1:11 pm
by ActionReplay
lol I also always considered that tile group to be red. Never seen that before looks like a graphical glitch to me :/
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 1:11 pm
by Ebonstar
looks like bane took over
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 2:01 pm
by good man of god
ActionReplay wrote: Thu Nov 22, 2018 1:11 pm
lol I also always considered that tile group to be red. Never seen that before looks like a graphical glitch to me :/
I would agree, if it were a one off. It's now like this all the time and it hurts my eyes, lol!
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 2:01 pm
by good man of god
Ebonstar wrote: Thu Nov 22, 2018 1:11 pm
looks like bane took over
honestly true
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Thu Nov 22, 2018 7:31 pm
by TimeAdept
I definitely remember that always been a very deep red.
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Mon Nov 26, 2018 6:00 pm
by PeterRasta
Found this lying around
EDIT: Seems I can't attach a screenshot. But yes, it used to be red. Inserted links instead.
https://imgur.com/rJVm0PB
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Mon Nov 26, 2018 7:12 pm
by Ecthelion
I can add that the room of the Erinye in the upper floor of the Cloven Hoof in the devilish city of Dis turned from red to green too, and I doubt that was intended !
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Mon Nov 26, 2018 9:33 pm
by Durvayas
It seems the tileset might have been ENHANCED by beamdog if you ask me.
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Mon Nov 26, 2018 10:48 pm
by ActionReplay
NWN EE: Bane Edition
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Sat Aug 24, 2019 8:53 am
by Archon
I thought to bump this oldish thread now as haks are going in and areas are touched with new textures.
The lime green horror is still in some areas as described by other posters, but I am happy to add another example in. Original room either had all red carpet or similar to Sharps temple with green/red.
Is it possible to fix these areas/tileset? The broken green since EE launch is a huge eyesore.
Re: Recent Change to Inner Sanctum in Sharps Temple
Posted: Sat Aug 24, 2019 9:53 am
by Spyre
The issue, if I remember correctly, has to do with the renderer. It’s not a broken tileset as it appears fine in the actual toolset.
I believe Symphony developed an override that resolves these issues and fixes how the lighting / renderer work together on the tiles.
I’ll have to get you a link at some point.