Druid endgame feedback
Posted: Mon Dec 10, 2018 11:57 am
I really like what's been done with the elemental shapes and several of the spell reworks, spell foci tweaks etc. It leaves druids in a much more interesting place than the bland monk/druid thing no-brainer we had going not long ago.
I have a minor gripe with the elemental rework: the power of elemental shapes seem to be modest power spikes until increasing exponentially in late epics. When you first acquire the feat the shape is quite mediocre and usable 1/day. This increases to 3/day at lvl 19, but at this point the shapes are almost useless when dealing with lvl appropriate content. At 20 things start to happen with the elder shapes but they fall off a bit as epic lvls . At lvl 26 there's another power spike as now you can jump in and out of elemental shape, cast spells, tend to summons etc. freely. And then at 28 you hit the jackpot. So it goes from semi-ok shapes a few times per day to bery powerful shapes infinitely at 28. The power gap between the three iterations of elementals could perhaps be lowered a bit as they have really limited uses per day.
With the power of the monoliths and the synergy with EDR III we are closing in on another no-brainer. There is little reason to multiclass, there is little reason to take the totem bond, there is little reason to pump wisdom and focus on the casting aspects of druids. The pinnacle of end-game power lies in a pure drood with EDR III, conjuration focus and either evocation (for GR and HB which can be cast while in elemental shape) or transmutation (for aura of vitality glory to all of the elementals, summons and dominated friends). Totem bonds point towards multiclassing to expand on the theme of the creatures IMO but multiclassing (full bab classes for bear, wolf, sneaky classes for panther, wolf, rat etc.) is simply a horrible idea atm.
The dragon shape rework is tied to this. It's an epic feat, it has three uses per day and it's been (rightfully) toned down a bit from its vanilla version. With EDR III and the evocation spells having greater synergy with monoliths and monoliths being sooo much more powerful than the dragons (and they are usable infinite times per day unlike DS), Dragon Shape has become a really subpar choice. For druids who multiclass it's still mostly a novelty feat, useful in certain instances but with too limited uses/day to make up for it's underwhelming strength as an end-game epic feat.
I'd propose tweaking the design of DS so it becomes a valid supplement to monoliths OR caters to multiclassing druids.
Possibilities to flesh out the shapes a bit:
- Give DS combat feats like imp. disarm, expertise, power attack, imp. kd., called shot etc.
- Fiiiiix the breath DCs / dmg. The breath weapons are useles atm. Would give DS a different role in combat than elementals.
- A lesser fear aura of sorts. Would give some mild CC potential.
Possibilities to make them end-game feat for multiclassed druids:
- Let the dragon shapes synergize a bit with multiclassed feats or skills. The green dragon provides extra hide/ms and sneak attack atm. This is useless on a pure druid but with rogue/ranger levels or similar it actually provides a powerful shape that can deliver surpise attacks - especially when combined with vine mine's HiPS. The red dragon could have a similar bonus to discipline and a mass cc like wing buffet or some such or a minor DR/DI (5/- DR or 5% DI), brass dragon could have a bonus to taunt.
Finally you could give DS a power spike at lvl 28 like monoliths. This could be locked behind a wisdom req (28, 30 or something) to make it a choice between DS upgrade and EDR III or make the druid choose between monolith shapes and the improved dragon shapes. This would not solve the multiclass issue though, just make the EDR/monolith less of a no-brainer.
I have a minor gripe with the elemental rework: the power of elemental shapes seem to be modest power spikes until increasing exponentially in late epics. When you first acquire the feat the shape is quite mediocre and usable 1/day. This increases to 3/day at lvl 19, but at this point the shapes are almost useless when dealing with lvl appropriate content. At 20 things start to happen with the elder shapes but they fall off a bit as epic lvls . At lvl 26 there's another power spike as now you can jump in and out of elemental shape, cast spells, tend to summons etc. freely. And then at 28 you hit the jackpot. So it goes from semi-ok shapes a few times per day to bery powerful shapes infinitely at 28. The power gap between the three iterations of elementals could perhaps be lowered a bit as they have really limited uses per day.
With the power of the monoliths and the synergy with EDR III we are closing in on another no-brainer. There is little reason to multiclass, there is little reason to take the totem bond, there is little reason to pump wisdom and focus on the casting aspects of druids. The pinnacle of end-game power lies in a pure drood with EDR III, conjuration focus and either evocation (for GR and HB which can be cast while in elemental shape) or transmutation (for aura of vitality glory to all of the elementals, summons and dominated friends). Totem bonds point towards multiclassing to expand on the theme of the creatures IMO but multiclassing (full bab classes for bear, wolf, sneaky classes for panther, wolf, rat etc.) is simply a horrible idea atm.
The dragon shape rework is tied to this. It's an epic feat, it has three uses per day and it's been (rightfully) toned down a bit from its vanilla version. With EDR III and the evocation spells having greater synergy with monoliths and monoliths being sooo much more powerful than the dragons (and they are usable infinite times per day unlike DS), Dragon Shape has become a really subpar choice. For druids who multiclass it's still mostly a novelty feat, useful in certain instances but with too limited uses/day to make up for it's underwhelming strength as an end-game epic feat.
I'd propose tweaking the design of DS so it becomes a valid supplement to monoliths OR caters to multiclassing druids.
Possibilities to flesh out the shapes a bit:
- Give DS combat feats like imp. disarm, expertise, power attack, imp. kd., called shot etc.
- Fiiiiix the breath DCs / dmg. The breath weapons are useles atm. Would give DS a different role in combat than elementals.
- A lesser fear aura of sorts. Would give some mild CC potential.
Possibilities to make them end-game feat for multiclassed druids:
- Let the dragon shapes synergize a bit with multiclassed feats or skills. The green dragon provides extra hide/ms and sneak attack atm. This is useless on a pure druid but with rogue/ranger levels or similar it actually provides a powerful shape that can deliver surpise attacks - especially when combined with vine mine's HiPS. The red dragon could have a similar bonus to discipline and a mass cc like wing buffet or some such or a minor DR/DI (5/- DR or 5% DI), brass dragon could have a bonus to taunt.
Finally you could give DS a power spike at lvl 28 like monoliths. This could be locked behind a wisdom req (28, 30 or something) to make it a choice between DS upgrade and EDR III or make the druid choose between monolith shapes and the improved dragon shapes. This would not solve the multiclass issue though, just make the EDR/monolith less of a no-brainer.