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Feedback: Settlements need peddlers + every merchant.

Posted: Wed Dec 19, 2018 7:28 pm
by Red Ropes
In this, the time of giving and kindness;

Might we consider adding to each settlement and Sibayad (I suppose also other quasi settlements) their own version of a peddler and the merchants you need to sell things to?

Having to go to other cities in order to do basic things like selling and restocking isn't a "realistic deed that encourages roleplay". It is a generally annoying task that makes things unnecessarily difficult, especially, for people who might not have reasons to enter other polities or are simply forced out of going to them.

The general peddler merchants are necessary for general loot. It also would be helpful that the racial settlements interact with the new race based appraise system so the people who normally dwell in them get their best prices.

Each settlement needs to have a guy who buys/sells smithed items, jewellery, clothing, and a peddler.

Each settlement need the jewellery box and scrollcase dialogue option. They probably should also have a metal scrap guy (best candidate being a smith).

Settlements in need of this are:
Myon - Myon does not have its own scrolls merchant. It does not have its own generic buy most things peddler. It does not have a scrollcase option.

Guldorand - Guldorand does not have its own scrolls merchant. It does not have its own generic buy most things peddler. It does not have a scrollcase option.

Sibayad does not have a smith, tailor, scroll merchant or a peddler. Sibayad does not have a scroll merchant option. (Super annoying as this is the area that is both touted in game to be a neutral mercantile settling with clear magical economic interests considering there is a genie there!)

Bendir Dale's peddler does not buy most things.

Brogendenstein has a scroll merchant in the Hearthome Harth or whatever it is called but he doesn't have scroll dialogue as far as I know. It's a gnome, however!

Cordor is spoiled rotten.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Wed Dec 19, 2018 7:46 pm
by Hunter548
Also worth noting that going to Cordor isn't an option for some people (Or is an unpleasant option), not because of anything in game, but because of how EE has affected the areas. I crash at least once every time I go to Cordor. All exterior Cordor areas have multiple minute load times and put my FPS into the sub-ten range. This has been going on since we moved to enhanced edition, and isn't a problem unique to me.

Can we please allow people to avoid areas that trash their game experience?

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Thu Dec 20, 2018 7:20 pm
by TheFanciestChocolates
Add Andunor to the list, as while the city technically has a peddler merchant in the "port", it costs money to get there. No other city is like that, and I don't see why an area that's literally called "The Trade Hub" wouldn't be a better place for such an npc.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Thu Dec 20, 2018 10:41 pm
by TimeAdept
It's 5 GP.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Fri Dec 21, 2018 1:18 am
by Sea Shanties
I don't know how many times I've not had that 5gp because I absent-mindedly tried to use the gondola after depositing all my money in the bank.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Fri Dec 21, 2018 3:10 am
by Freyason
Bank is 5 seconds away.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Fri Dec 21, 2018 3:13 am
by magistrasa
Does Rithralia not count as a peddler? You can sell her pretty much anything, I thought.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Fri Dec 21, 2018 5:26 am
by Red Ropes
There are many NPCs on the server who are "almost peddlers". She's one of them, and so is Anciano. They buy lots of things but not quite as much as the peddler NPCs do that are in Brog, Cordor, or Sencliff.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Fri Dec 21, 2018 7:18 am
by Durvayas
Sencliff's merchants do not sell arrows. At all. Its literally impossible to base in sencliff as an archer or any other non ranger-path ranged PC because you MUST go elsewhere to get your ammunition. You can't buy ANY there, which is really inconvenient.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Fri Dec 21, 2018 8:37 am
by MissEvelyn
If all these settlements get peddlers and scrap metal buyers, please consider adding Skaljard to the list =)

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Sat Apr 06, 2019 12:55 pm
by Red Ropes
Some necroposting, I suppose.

There is no real equivalency to Cordor out there for any settlement. I've been feeling this on a few of my characters. Having to slog all the way back to Cordor each time to sell literally everything you have efficiently is just a bit bothersome.

I still think it'd be worth the efforts to make each settlement have a guy who does "each thing" (buy jewelry, scrolls, peddler).

For a few reasons;

I. Settlements should be hubs.

II. Racial settlements should straight up have their trade advantage. Currently there is race based appraise and humans are basically the only ones getting anything out of it. An elf is at a disadvantage selling to the human sellers in Cordor and elsewhere. It'd be neat to have that aspect of the system for each of the settlements and their main race (races).

III. No one settlement on the surface server contains all of these things. Being in civilization should be convenient.

--

Special mention as well is Sibayad - Sibayad lacks a complete mercantile system despite being the only "surface hub" that is a player-political neutral hub as well as supposedly being ran by merchants. It doesn't have a functioning blacksmith, a peddler, tailor, but does have a jeweler. It's a bit strange.

Sencliff is not something I know much about but its a quasi neutral hub thing with some player political characteristics and particular rules enforced in its demi-setting. Are they lacking?

--

With all of these though - it sucks finishing up writs getting those turned in at your point of origin and not having the ability to fully sell all your swag or loot off in these presumably open and functional markets. "Great, we've finished our Brogendenstein adventure. Now to Cordor to sell everything!"

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Sat Apr 06, 2019 1:15 pm
by Cerk Evermoore
Sencliff has excellent npcs, minus a registry agent. likely because it was recently added. However our public water fountains have been bugged for like half a year.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Sat Apr 06, 2019 3:47 pm
by Spyre
Cerk Evermoore wrote: Sat Apr 06, 2019 1:15 pm Sencliff has excellent npcs, minus a registry agent. likely because it was recently added. However our public water fountains have been bugged for like half a year.
Bugged how?

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Sat Apr 06, 2019 7:56 pm
by Astral
I will have to agree about this OP.

I dont feel like running around to other towns serves as any sort of RP platform. I personally just port to one place for scrolls, another place for peddler, another place for jewelary/heads...

And all of that because if I transition to Cordor server I often find myself in Arelith Entry or in the underdark if I was there recently.
I know other people have major issues with transitions between servers and that's not for this thread but my point is I dont go to sell everything in one place, I travel around between different towns to do it and it doesnt feel necessary what so ever.

How, thematically, no NPC came to work as a peddler in a town with 100+ citizen count?

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Sun Apr 07, 2019 12:03 am
by Brahtius
Spyre wrote: Sat Apr 06, 2019 3:47 pm
Cerk Evermoore wrote: Sat Apr 06, 2019 1:15 pm Sencliff has excellent npcs, minus a registry agent. likely because it was recently added. However our public water fountains have been bugged for like half a year.
Bugged how?
They don't work when you click on them. The water source attached to the estate on the surface of the island in particular. I made a bug thread about 4 or so months ago.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Sun Apr 07, 2019 1:02 am
by Nitro
Astral wrote: Sat Apr 06, 2019 7:56 pm And all of that because if I transition to Cordor server I often find myself in Arelith Entry or in the underdark if I was there recently.
I know other people have major issues with transitions between servers and that's not for this thread but my point is I dont go to sell everything in one place, I travel around between different towns to do it and it doesnt feel necessary what so ever.
Are you using the same login name? If you use different login names when logging in to a server you'll get teleported to the last area that character visited using that login name if there hasn't been a server reset.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Sun Apr 07, 2019 3:53 am
by Astral
I use the same login, same character, no disguise. But its not for this thread mate.

Re: Feedback: Settlements need peddlers + every merchant.

Posted: Tue Apr 09, 2019 6:44 am
by Ecthelion
Absolutely agreed on this. The Radiant also could use the scroll option, the peddler and the jewelry merchant (I think it's the tailor who's buying the jewelry boxes atm). At least if that's the intention which seems to be the case given there are merchants already.