Remove Tracks
Posted: Mon Feb 18, 2019 2:18 am
Leaving tracks at transitions is really an awesome awesome thing.
Had a couple of ideas, thought I would toss them out to see what folk thought and maybe workshop it into something actually submitable to the Suggestion forum when it opens up again.
The mechanic for removing tracks is kinda clunky though. You have to bash them out of existence. And when you do it, usually folk look at you funny like you're attacking the ground.
It might be kinda cool to removed the tracks with a simple command like -Hide_tracks or something?
And then to another level...
If you have a ranger in your party, the Ranger could toggle 'on' an ability to HIDE the tracks of that party. Maybe like one additional pair of tracks for Ranger-levels/3...
Which would be really cool for raiding parties who have a ranger PC with them to travel quickly and leave no tracks behind them... meaning that if there are EXISTING tracks... NO ADDITIONAL tracks would be added to them by the party traveling with the Ranger!
Example of this in action:
4 dwarves, an elf, and 2 humans pass through a transition, all leaving tracks behind.
Sometime later, a small drow raiding party of 3 drow and a gnoll. -The gnoll is a Ranger/Barb mix with enough Ranger levels to cover 2 of the 3 sets of tracks left by his companions.
A Hawkin ranger scout comes upon the same transition and sees there are tracks, so examines them.
Instead of seeing tracks of 4 dwarves, an elf, 2 humans and 3 drow (Gnoll doesn't leave tracks cuz Ranger)
what the Hawkin ranger finds are the tracks of: 4 dwarves, an elf, 2 humans and 1 drow.
More ranger levels would translate into hiding more party companions. Multiple Rangers in a single party could combine efforts to hide more tracks...
maybe for this to work, the ranger has to move through the transition last.
-brainstorming- maybe even HIGHER level rangers could recognize that the tracks had been altered!
I dunno, just brain storming.
thoughts??
Had a couple of ideas, thought I would toss them out to see what folk thought and maybe workshop it into something actually submitable to the Suggestion forum when it opens up again.
The mechanic for removing tracks is kinda clunky though. You have to bash them out of existence. And when you do it, usually folk look at you funny like you're attacking the ground.
It might be kinda cool to removed the tracks with a simple command like -Hide_tracks or something?
And then to another level...
If you have a ranger in your party, the Ranger could toggle 'on' an ability to HIDE the tracks of that party. Maybe like one additional pair of tracks for Ranger-levels/3...
Which would be really cool for raiding parties who have a ranger PC with them to travel quickly and leave no tracks behind them... meaning that if there are EXISTING tracks... NO ADDITIONAL tracks would be added to them by the party traveling with the Ranger!
Example of this in action:
4 dwarves, an elf, and 2 humans pass through a transition, all leaving tracks behind.
Sometime later, a small drow raiding party of 3 drow and a gnoll. -The gnoll is a Ranger/Barb mix with enough Ranger levels to cover 2 of the 3 sets of tracks left by his companions.
A Hawkin ranger scout comes upon the same transition and sees there are tracks, so examines them.
Instead of seeing tracks of 4 dwarves, an elf, 2 humans and 3 drow (Gnoll doesn't leave tracks cuz Ranger)
what the Hawkin ranger finds are the tracks of: 4 dwarves, an elf, 2 humans and 1 drow.
More ranger levels would translate into hiding more party companions. Multiple Rangers in a single party could combine efforts to hide more tracks...
maybe for this to work, the ranger has to move through the transition last.
-brainstorming- maybe even HIGHER level rangers could recognize that the tracks had been altered!
I dunno, just brain storming.
thoughts??