Nighttime travel
Posted: Mon Mar 18, 2019 1:06 pm
I wanted to bring up the idea for discussion of making night-time travel more dangerous than daytime travel for the lone adventurer. Maybe through the use of higher tiered mobs or different skilled monsters that hunt at night to survive.
For example the trade route, at night time, having an increase presence of monsters in the area preventing fast movement making characters consider the dangers more of travelling at night compared to daytime.
I feel increasing the level of danger during the night compared to daylight would allow for:
Any (PC) ambushers or raiders a more difficult time moving from one place to another at night. As well as reducing the speed at which a potential adventurer can move from one settlement to another at night time or get away from ambushers that seek to confront them. Encouraging the use of settlements, camps, or other strategies at night.
I understand this may or may not already be implemented in areas in the game. However, I feel it could be discussed further.
For example the trade route, at night time, having an increase presence of monsters in the area preventing fast movement making characters consider the dangers more of travelling at night compared to daytime.
I feel increasing the level of danger during the night compared to daylight would allow for:
Any (PC) ambushers or raiders a more difficult time moving from one place to another at night. As well as reducing the speed at which a potential adventurer can move from one settlement to another at night time or get away from ambushers that seek to confront them. Encouraging the use of settlements, camps, or other strategies at night.
I understand this may or may not already be implemented in areas in the game. However, I feel it could be discussed further.