Vincent wrote: Wed Mar 20, 2019 11:03 pm
Stronger spells aren't going to do much considering the dozens of spell immunity granting wards players will have that the NPCs can't dispel if changed.
Firebrand, IGMS, ILMS, Horrid Wilting, Mestil's Acid Arrow, Flame Arrow, Incendiary Cloud, Acid Fog, Cloudkill, Meteor Swarm, Fireball, Delayed Blast Fireball, Scintillating Sphere, Ice Storm, Cone of Cold, Evard's Black Tentacles, Wall of Fire, Lightning Bolt, Chain Lightning, Mestil's Acid Breath, and I'm sure some others I'm missing are all damage spells that don't care about your Death Ward/Freedom of Movement/Negative Energy Protection/Mind Blank (the common common ones that can be kept up for any duration) and will still inflict damage. A lot of these are strong spells for damage values. The only way to mitigate them would be Spell Mantles (rounds/lvl) or Globes of Invulnerability (rounds/lvl).
I don't see why players who have to use magic to play (i.e. basically anyone outside of PMs if you want to tank, but especially Clerics/Paladins/BGs/Bards/Spellswords for melee ones) should get violently and rigorously screwed out of being able to go to 3/4 of the dungeons on the server because there are constant enemies who spam Dispels.
I also don't see why lower-HP characters (i.e. anyone in a d8 or lower melee class, but especially Monks, Rogues, Assassins, Bards, Spellswords, and Clerics) have to get The Big Shafting from damage shields that sometimes do more damage to the person than they're able to kick out, meaning they either have to have a breach (which would be viable if players weren't running into 1-3 mages per spawn, but rather maybe 1-4 in an entire dungeon... Like bosses). This especially punishes DEX builds and lowbies, moreso than anyone else, further just making the Grind cancerous.
Overall, it has nothing to do with immunity-granting wards. It's just lazy mob design. There are definitely ways to bypass this. I also said Dispels, not Breaches which strip FoM, Mind Blank, and NEP. Greater Spell Breach would still be viable and a powerful threat, rather than blanket stripping every ward off a lowbie who's just trying to get to level 11.
Edit: There also aren't """dozens,""" there are about six. NEP, FoM, Death Ward, MB (and its friends Clarity & LMB), Globes of Invulnerability (and its friends Ghostly Visage/Ethereal Visage), and Spell Mantles. All of them except Death Ward are on the Breach list.