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Why no Herbalist Bags
Posted: Wed Apr 03, 2019 6:26 am
by Archnon
So with 4/20 quickly approaching, I thought I would suggesting giving arelith's herbalists some love. Why not a herbalist bag or box to hold flowers and leaves. The mining bags are great, specifically for weight reduction but a herb box would be awesome for inventory management and really killer for weight reduction, though that is less necessary. The mechanics are clearly present and easily duplicated. Wondering if the dev team has a reason it hasn't been introduced.
Re: Why no Herbalist Bags
Posted: Wed Apr 03, 2019 4:15 pm
by Baron Saturday
Likely because the mechanics are NOT easily duplicated. Each bag takes considerable scripting effort to add, as what items are allowed in must be specified and conversations must be written. It also often involves adding bag crafting recipes and putting magical versions of the bags in the loot table. Even with previous bags to use as a template, we're still talking hours of work.
Re: Why no Herbalist Bags
Posted: Wed Apr 03, 2019 4:41 pm
by Archnon
Baron Saturday wrote: Wed Apr 03, 2019 4:15 pm
Likely because the mechanics are NOT easily duplicated. Each bag takes considerable scripting effort to add, as what items are allowed in must be specified and conversations must be written. It also often involves adding bag crafting recipes and putting magical versions of the bags in the loot table. Even with previous bags to use as a template, we're still talking hours of work.
Good answer!

Re: Why no Herbalist Bags
Posted: Wed Apr 03, 2019 4:43 pm
by The Rambling Midget
Re: Why no Herbalist Bags
Posted: Wed Apr 03, 2019 5:56 pm
by Archnon
Well, thread closed then

. Man it is hard to search the forum. Never know what terms to look for, and I tried to find that. Have to keep my herbs in the RL bag i suppose
