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Arelith PGCC

Posted: Fri Apr 05, 2019 11:37 pm
by SilverCrow
Firstly, thank you for making this a thing again. Countless nights were spent with me and some buddies just screwing around on Kash's pgcc back in the day.


But here's a thread for improvements;

Allow us to import existing characters from Arelith

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 2:17 pm
by Ozzy.nl
So happy this one is back and now fully arelith supporter. Yay

And I do agree with the above importing your life character would be sweet.

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 3:20 pm
by Morderon
It's on the to do list already.

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 4:08 pm
by Durvayas
The new PGCC does not support any totem build that doesn't start as a totem druid. So totem rangers don't work at all in any capacity, as far as I can tell. I suspect its an oversight?

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 4:12 pm
by Morderon
Have you spoken with the legendary badger?

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 4:27 pm
by Dirac
I noticed you folks are looking for area contributions from the community. Is there any plans of making it a team based PvP module? For example, capture the flag or king of the hill?

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 4:47 pm
by Irongron
Dirac wrote: Sat Apr 06, 2019 4:27 pm I noticed you folks are looking for area contributions from the community. Is there any plans of making it a team based PvP module? For example, capture the flag or king of the hill?
I would first like to have a lot of arena areas and a tool with which they can set up for a number of different game styles, such as flagging it as no magic, selecting limits, number of lives etc.

Its also the case that certain areas could be built with a certain game type in mind, so capture the flag could be one such option.

My own focus is on the main module, but I hope to see a lot of contributions here. Once the module is fully populated we can look at an arena 'system' whereby characters can advance, earn points and the like, but for now I really want to create arenas that players can use for their own contests.

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 5:01 pm
by Red Ropes
The craft benches need to be made perma because some of them got yeeted.

Also there needs to be some form of alignment change when you join for some of the more ESOTERIC things- like being a monster race paladin from the start.

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 6:21 pm
by Dr. B
Dirac wrote: Sat Apr 06, 2019 4:27 pm I noticed you folks are looking for area contributions from the community. Is there any plans of making it a team based PvP module? For example, capture the flag or king of the hill?
An Arelith arena server would be awesome. As someone who doesn't really have time to RP anymore, it would be a fun way to chill with members of the community and enjoy the mechanical side of things.

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 10:12 pm
by Dr. B
Minor suggestion: the arena area is getting cluttered with corpses. It might be better to remove this feature from the module, or to put a lever in the area that removes all placeables, similar to the Kill Switch.

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 10:42 pm
by Morderon
Probably but in the mean time check out the area settings fixture within the arena and check enable/disable the Death flag.

With it disabled when a character dies (as in reaches 0 hit points) they'll eventually just get back up instead of leaving a corpse.

'Death' flag on is more so meant for tournaments where you want to expel the losers of PvP from the arena.

Re: Arelith PGCC

Posted: Sat Apr 06, 2019 11:10 pm
by Kenji
Is it possible to allow all characters (regardless of class) to have all the -streams and -ranger study kills?

This way, whenever the -streams are used to fill an Assembly Template's unstable slot, players have a choice to choose an element other than fire damage for Flame Weapon scrolls.

As for rangers, currently we don't have a place to quickly 'study' the Studied Enemies.