Crafting Auto-fail
Posted: Tue Apr 30, 2019 2:53 pm
Rolling a 1 when crafting something means you'll auto-fail its production even if your skill in the trade is 500 and the item's DC you want to create is 5, ruining the crafting materials in the process. This is a system that only promotes salt and grief, why is a thing? Personally, I believe there are better alternatives out there other than simply having your crafting materials destroyed forever in the case of 1 auto-fail like:
> Losing all your crafting points available at the time.
> Temporary debuff to your crafting skill.
> Turning the crafting materials into, let's say, an item called something like "Bundle of Salvageable Items" that would need 200 CP (or some other value) to be repaired on a workstation, which, upon completion, would provide you back the items of the failed craft.
I understand Knowledge and Invention gods are a thing, but that's another problem I have with the system. I'm of the opinion that all characters should have an equal chance at being amazing blacksmiths, alchemists and so on and so forth if they invest the skill points into it, regardless of the god they worship.
> Losing all your crafting points available at the time.
> Temporary debuff to your crafting skill.
> Turning the crafting materials into, let's say, an item called something like "Bundle of Salvageable Items" that would need 200 CP (or some other value) to be repaired on a workstation, which, upon completion, would provide you back the items of the failed craft.
I understand Knowledge and Invention gods are a thing, but that's another problem I have with the system. I'm of the opinion that all characters should have an equal chance at being amazing blacksmiths, alchemists and so on and so forth if they invest the skill points into it, regardless of the god they worship.