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Another hitbox problem

Posted: Thu Jun 27, 2019 10:44 am
by the grim yeeter
Hello.

In the image linked below, you can see an old dog completely blocking the exit of the tanner building in Cordor's northern outskirts, because yes, you can guess it, unnecessarily large hitboxes:

https://imgur.com/a/8YW0jE6

Neither my character nor my elemental could get past it, and there was absolutely nothing that would make the dog move. The alternatives would have been killing it, lensing out, asking the DM to get me out, or getting yoinked, all of which are far from ideal solutions.
This is another case of hitboxes being an issue. And as I've done before: I suggest hitboxes are completely removed (it is possible, as it's been done for ogres and imps as well, for example). It would make playing Arelith a lot more enjoyable for everyone, and it would not hurt gameplay in the slightest.

Re: Another hitbox problem

Posted: Thu Jun 27, 2019 2:24 pm
by R0GUE
I ran into this once too, I managed to shove him out of the way using sidestep, but it took a looooooong time.

Re: Another hitbox problem

Posted: Thu Jun 27, 2019 2:48 pm
by Hazard
I don't have a solution. Just want to chime in with ..

ME TOO! I got stuck in there for so long .. lol!
I'm too scared to ever go back in that building on a character without lenses.