Another hitbox problem
Posted: Thu Jun 27, 2019 10:44 am
Hello.
In the image linked below, you can see an old dog completely blocking the exit of the tanner building in Cordor's northern outskirts, because yes, you can guess it, unnecessarily large hitboxes:
https://imgur.com/a/8YW0jE6
Neither my character nor my elemental could get past it, and there was absolutely nothing that would make the dog move. The alternatives would have been killing it, lensing out, asking the DM to get me out, or getting yoinked, all of which are far from ideal solutions.
This is another case of hitboxes being an issue. And as I've done before: I suggest hitboxes are completely removed (it is possible, as it's been done for ogres and imps as well, for example). It would make playing Arelith a lot more enjoyable for everyone, and it would not hurt gameplay in the slightest.
In the image linked below, you can see an old dog completely blocking the exit of the tanner building in Cordor's northern outskirts, because yes, you can guess it, unnecessarily large hitboxes:
https://imgur.com/a/8YW0jE6
Neither my character nor my elemental could get past it, and there was absolutely nothing that would make the dog move. The alternatives would have been killing it, lensing out, asking the DM to get me out, or getting yoinked, all of which are far from ideal solutions.
This is another case of hitboxes being an issue. And as I've done before: I suggest hitboxes are completely removed (it is possible, as it's been done for ogres and imps as well, for example). It would make playing Arelith a lot more enjoyable for everyone, and it would not hurt gameplay in the slightest.