Paladin path idea
Posted: Wed Feb 11, 2015 12:27 pm
Path of the hierophant (wasn't sure of a good name)
- Gains the ability to summon a celestial once per day, it's power is based solely on paladin levels and has appropriate spells for it's type. The type of celestial summoned changes upon reaching certain levels, e.g. level 1-10 Lantern archon, level 11-15 hound archon etc.
Each time the paladin attempts to summon a celestial it incurs a piety cost. Not enough piety makes the summoning fail.
- Loses martial weapon proficiency and turn undead (and subsequently loses access to divine might and divine shield).
- Gains the ability to summon a celestial once per day, it's power is based solely on paladin levels and has appropriate spells for it's type. The type of celestial summoned changes upon reaching certain levels, e.g. level 1-10 Lantern archon, level 11-15 hound archon etc.
Each time the paladin attempts to summon a celestial it incurs a piety cost. Not enough piety makes the summoning fail.
- Loses martial weapon proficiency and turn undead (and subsequently loses access to divine might and divine shield).