Tribal Barbarian
Posted: Sat Aug 17, 2019 6:25 pm
I love tribal barbarian. Having two henchmen that you can talk through and direct is very cool. They are nice leveling helpers for someone wanting to solo, up til about 13 or so.
Then in my experience they begin falling off - even more so if you multiclass to pick up UMD, Tumble, or any other utility that you absolutely need to round out your individual PC's now lackluster ability without the barbarian rage. The problem is that without the henchmen, you are a subpar barbarian without a lot of ability to do much at all. And once you get into mid-high levels, even with henchmen you arent that good.
What do people think could be done to improve the class if it were to remain in its current iteration?
Being able to change the tribals' weapons would be a quality of life change imo, not necessarily fix much else though. Maybe if tribals had other abilities than just HIT WITH AXE, somehow giving them magic/thievery tools when you summon them, randomly, so you have a chance to spawn two mages, or two warriors, one archer and a warrior, etc. This could open up the playstyle and give them more utility.
I also wouldn't mind if it was all reworked and instead you were given a Tribal Spirit summom that did... idk, something more than the current tribals, but something equal in utility to barb rage. I think of the shadowdancer's shadow summon when I think about the tribal spirit idea as a comparative ability.
Then in my experience they begin falling off - even more so if you multiclass to pick up UMD, Tumble, or any other utility that you absolutely need to round out your individual PC's now lackluster ability without the barbarian rage. The problem is that without the henchmen, you are a subpar barbarian without a lot of ability to do much at all. And once you get into mid-high levels, even with henchmen you arent that good.
What do people think could be done to improve the class if it were to remain in its current iteration?
Being able to change the tribals' weapons would be a quality of life change imo, not necessarily fix much else though. Maybe if tribals had other abilities than just HIT WITH AXE, somehow giving them magic/thievery tools when you summon them, randomly, so you have a chance to spawn two mages, or two warriors, one archer and a warrior, etc. This could open up the playstyle and give them more utility.
I also wouldn't mind if it was all reworked and instead you were given a Tribal Spirit summom that did... idk, something more than the current tribals, but something equal in utility to barb rage. I think of the shadowdancer's shadow summon when I think about the tribal spirit idea as a comparative ability.