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HAK texture feedbacks

Posted: Fri Aug 23, 2019 11:43 pm
by Nitro
Alright, so having had a look in Cordor now I have some feedback on the new textures.

There's some good, Ceilings are A+, some of the individual models like candelabras look really nice too.

But there's a lot of bad too. I don't like how the whole place lost a lot of its vibrant colour. It seems like most of these texture packs have fallen into the trap of "High quality=realistic. Realistic=drab and brown".
A lot of the colour and vibrancy has just been removed from Cordor. Previously nice looking colour-rich wood walls replaced with drab dark brown, cobblestones gaining fidelity and grey-grime. Overall it's just sapped a lot of colour from the city and made it a lot darker, more unicoloured and drab.

Some of the textures are also very hit and miss. The walls in the merchantile in particular look very bad. They're almost monocolour off-white with some dirt splotches that look very lifeless and reminds of some cheap second-life asset rather than the carefully handcrafted walls we had before.

Overall, some nice, a lot of bad. I feel like these textures could have used a lot more curation before they went in.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 12:08 am
by Xerah
I have yet to see anything I’d call bad to be honest. I would consider everything to be a large improvement or a side step at worse.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 12:14 am
by Braid
I love the new look! I haven't run into anything very problematic yet but the visual updates make wooden things look softer and look a lot richer. The dirt paths around Bendir have more obvious caravan tracks which look cool and suggest constant trade caravans pass by but I don't see caravans around (aside from the raided ones by the orc caves).

The Crow's Nest looks so cool now. The floor transition field (the blue thing) going into the interior can't be seen for some reason so I gotta guess where it is to get in.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 12:20 am
by Subutai
I've only seen Cordor and the mines, so far, so I hate to give feedback without having experienced more of it, but my thoughts thus far aren't far from Nitro's, albeit for perhaps somewhat different reasons.

I do think Cordor seems to be lacking color. I know the recommendation by Irongron is to pay with vibrance turned off, and this change probably increases on his vision of a drabber Arelith, but I liked the brightness of Cordor before. It could have used more color, if anything, not less. Worse still, I'm experiencing noticeable, if mild, lag walking through Cordor now, which I didn't before. My computer is by no means low end (much closer to high end, although I'm not sure anyone would let me say "high end" without having a 2080 Super or something, at this point), but it's clearly having issues with the new Cordor. I haven't been to Bendir yet, which was pretty much a slide show with the old NWN Facelift override.

The caves/mines are, to be honest, a big step back. Considering the recommended settings for Arelith include turning off hiding second story tiles, the ceiling on the caves/mines are a frankly baffling choice. There's no texture on the top of the ceilings, so going through them is just a mess of the camera constantly clipping through the ceiling in a very ugly manner.

I'd really like to see some awesome texture improvements to Arelith, and I hope that once I have a chance to explore more of the changes I'm pleased by them, but Cordor is a lateral change at best (I'm not a fan, but I can see how others might be), and the caves/mines are much worse due to the ceiling clipping.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 12:38 am
by Mr_Rieper
The lighting makes all the difference. The colors are a bit drab, true, but it's very much tolerable because of the well placed lights giving more dimensions to the areas.

I'm mainly shocked at how smooth it all is. The performance is much better.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 12:55 am
by Irongron
Winter Exterior and Forest Exterior are not yet updated, but will be in the coming days.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 1:22 am
by Peppermint
New clothes when?

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 1:51 am
by Ork
Peppermint wrote: Sat Aug 24, 2019 1:22 am New clothes when?

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 2:47 am
by strong yeet
Image

The new water is hideous.

A lot of the cave areas have weird pathfinding glitches, where walking in certain spots gets you stuck (especially with larger heights, or bigger races) or throws you up in the air. I suspect something with the ceiling is to blame, this was most easily noticeable in the Bullywug Cave area.

The rest of it is pretty subjective and doesn't really matter to me that much.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 2:56 am
by Memelord
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Crow's Nest dock gangplanks are simultaneously attempting to be the same color as the boat, and as the docks. It looks like they have two different textures applied simultaneously and they're fighting to see which texture will reign supreme.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 3:12 am
by Party in the forest at midnight
A lot of things look really good, I've found a few issues though. With the stone texture being changed, it's making a few things look sort of weird. The biggest examples I've found so far are the couch and stone throne. Like I wouldn't have thought the couch used a stone texture (or something related to it).

Examples:
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Otherwise, the jungle hut has a canopy over it

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This tree is now floating:
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The new docks, I like the wood texture a lot better. But the planks aren't connected to the support poles. And there's overlapping textures where the gangplank meets the docks.
Image

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 4:02 am
by Subutai
Party in the forest at midnight wrote: Sat Aug 24, 2019 3:12 am Image
I really, really do not like the moldy couches. They make the couches seem really gross to sit on. Who would sit on a moldy couch like that?

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 4:54 am
by Skarain
Positive feedback!
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The Trogolyte/Kua-Toa Caverns of Underdark look stunningly good with the new cavern tilesets. Much more naturaly feel.

Recommend to run through some caverns. They look great.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 5:13 am
by Party in the forest at midnight
Skarain wrote: Sat Aug 24, 2019 4:54 am Positive feedback!
Image

The Trogolyte/Kua-Toa Caverns of Underdark look stunningly good with the new cavern tilesets. Much more naturaly feel.

Recommend to run through some caverns. They look great.

I made a thread in screenshots for it, I didn't want to take the thread off topic too much:
viewtopic.php?f=38&p=200069#p200069

I think we should take pictures of all of the great looking things. There are a few issues, but overall I'm pretty happy with this. I'm looking forward to seeing what is added over the coming days.

I began to zoom in on every creature to try and figure out if they're new or not. I want to say that tigers and other big cats are new, but, I also might have never zoomed in on the model before. I did notice there's a new yuan-ti model with scales though! I've seen screenshots of the new fiends, they are fantastic. The lemur is hilariously accurate, what a pitiful creature.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 5:23 am
by Aren
The new demon textures are delicious. I might even pick up playing a BG or a warlock.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 5:48 am
by Irongron
Subutai wrote: Sat Aug 24, 2019 4:02 am
Party in the forest at midnight wrote: Sat Aug 24, 2019 3:12 am Image
I really, really do not like the moldy couches. They make the couches seem really gross to sit on. Who would sit on a moldy couch like that?
Well, Arelith players have so insisted over the years to keep leaving these outside during their number of attempts at furnishing of the wilderness.

Hardly a surprise then that so many are now mouldy...




I'm not actually wild about either. Will see what we can do, though given the volume of content it will take time. Likely in the next week we'll be adding in a thousand new placeables, including a lot of superior furniture.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 5:53 am
by Irongron
Party in the forest at midnight wrote: Sat Aug 24, 2019 3:12 am
Otherwise, the jungle hut has a canopy over it

Image



This tree is now floating:
Image



The new docks, I like the wood texture a lot better. But the planks aren't connected to the support poles. And there's overlapping textures where the gangplank meets the docks.
Image
The jungle hut is an area I knew this would happen, hence my mentioning it in announcement. Area will be remade. The rest is really appreciated here - its only with such reports that issues can be fixed

We have a tiny fledgling art team so please be patient!

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 5:59 am
by Party in the forest at midnight
Thanks for the reply! I'm taking screenshots as I find things. I'm really excited to hear about new fixtures, I'm really looking forward to it.

I have fixtures out on the islands of the jungle hut area, should I remove all of them if the zone is going to be remade?

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 6:11 am
by Mythic
Very nice update to a lot of stuff, But the wooden signs/furniture just looks...Moldy or Uncared for? Which is strange. And makes it mis-match a lot of things visually where previously they fit fine.

These are all the things I'm not exactly a fan of having been changed, thanks to either the colouration or just the texture

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^ Love the new statue look itself, Not a fan of the colouration. Nor the change to the actual altars as those are Marble hands I believe? not granite, and they no longer match the nice rock I had next to them, And that sign! Why is it so dark/gritty looking?

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^ This one I'm just, weirded by. As it doesent look like tilled ground at all, Just...Plants on Grass which are harder to see

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^ Not sure what caused the forges to age 100 years and never be cleaned either :lol:

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^ This one I'm 50/50 on, It doesent look bad, but it the wood texture looks cracked and mis-made rather than smooth

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^ The new vase textures, while I suppose a side-grade from the white/gray previous? They just look...Dirty, and not-fitting for interiors anymore. (Of which I know a few houses have in droves)

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^ Same goes for the water source/fountain. No wonder drinking from those might give disease! they havent been cleaned in 16 years!

The benches I love the texture for, as do I for the Armoire. And the flowerpot in the bottom of that image I'm also 50/50 for, I think it works for that, but looks...too brown, the plant itself looks nice the pot/soil not so much

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^ I think a Talonite came and rotted my couches, they just look Dirty/Smeared, as if somebody kept spilling drinks on a nice couch and never ever wiped up or replaced them. They also seem to have lost their cushioned look? Now they seem too flat to be couches/seats. Just, dirty benches with a backrest

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Coversly, I freaking love those Barrels/Kegs and the Throne textures. They look lovely, and clean!

This is all I could notice from logging on, but It makes a lot of things just look Dirty/Old, or uncared for, Weird when making new fixtures!


Whilst its all noticeably higher quality in texture, I think going for the dark/gritty look doesent fit, I'm not sure what could change or if it can be changed to not make these things look so darn dirty/Grimy, but if they were brightened up a bit I think they would be fine.

i look forward to seeing where this groundwork will go though!

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 6:21 am
by Irongron
Party in the forest at midnight wrote: Sat Aug 24, 2019 5:59 am Thanks for the reply! I'm taking screenshots as I find things. I'm really excited to hear about new fixtures, I'm really looking forward to it.

I have fixtures out on the islands of the jungle hut area, should I remove all of them if the zone is going to be remade?
That would help. I can also do it for you when time comes. Hopefully I can find a couple of hours tomorrow to make a new version, at least until somebody makes an actual jungle tileset.

I get the cavern ceilings aren't to everyone's taste, but I very much prefer them, though one should really get used to playing with a closer zoom!)

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 6:57 am
by Irongron
Mythic wrote: Sat Aug 24, 2019 6:11 am
i look forward to seeing where this groundwork will go though!
Thanks Mythic, and I agree with much of the above feedback. We have spent a very long time retexturing new placeables and in time will look at many of these too.

The couch, I think needs an entirely new version.

All of this has required a huge amount of groundwork, and part of the reason as to why performance is so much improved is due to the efforts taken in ensuring all models are properly compiled.

Over the the last several months I've been placing huge demands on some members of staff (for this and a lot more upcoming content).

I dont think many of our players truly realise just how many hours these people have been putting in to make this happen for us.

By all means point out what's problematic, or what one would prefer to be adjusted, just keep in mind in one's tone that your asking people not to play, and spend hours/days/weeks/months out of game doing something FOR YOU, FOR NOTHING.

Responding to this kind of release with a comment such as "new clothes when?" Is just plain rude, and doesn't deserve an answer. When I read our community taking that tone with volunteers I wonder how we have any volunteer staff at all.

They do not work for you, and don't speak to them like you're their master.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 7:15 am
by Mythic
Irongron wrote: Sat Aug 24, 2019 6:57 am
Mythic wrote: Sat Aug 24, 2019 6:11 am
i look forward to seeing where this groundwork will go though!
Thanks Mythic, and I agree with much of the above feedback. We have spent a very long time retexturing new placeables and in time will look at many of these too.

The couch, I think needs an entirely new version.

All of this has required a huge amount of groundwork, and part of the reason as to why performance is so much improved is due to the efforts taken in ensuring all models are properly compiled.

Over the the last several months I've been placing huge demands on some members of staff (for this and a lot more upcoming content).

I dont think many of our players truly realise just how many hours these people have been putting in to make this happen for us.

By all means point out what's problematic, or what one would prefer to be adjusted, just keep in mind in one's tone that your asking people not to play, and spend hours/days/weeks/months out of game doing something FOR YOU, FOR NOTHING.

Responding to this kind of release with a comment such as "new clothes when?" Is just plain rude, and doesn't deserve an answer. When I read our community taking that tone with volunteers I wonder how we have any volunteer staff at all.

They do not work for you, and don't speak to them like you're their master.
For sure, Everyone on the team deserves a huge round of applause for all of this, Most of the changes look absolutely brilliant!

Huge Kudos to everyone involved with these updates, I'm sure the outlying weird textures/fixtures will be changed when ready!

Image

New clothes/heads/whatever, come whenever, I'd never thought i'd see the day Arelith converts to Haks, So I'd say we're blessed its actually happening. No matter the speed! (Dunnae' Rush perfection!)

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 7:41 am
by Irongron
I'd love to see new clothes as much as anyone. I know our players want greater customization more than anything.

Unfortunately while there are a great many on the vault, all have serious issues (which illustrates just how hard they are to make). With missing/stretched textures, missing animations, parts and phenotypes, with a great many of the best ones simply not working for certain races. Worse still, many will case occasional crashing. These are models with hundreds of parts and animations.

We're doing all we can to get some greater customization, including my sourcing professional help, but it takes time (but will hopefully look great when it arrives)

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 9:08 am
by Ork
I can't speak for peppermint, but my endorsement of the "new clothes when" post was more a giddy excitement than an ungrateful demand. I apologize that it came across that way. I am content to wait till eternity for new clothing customization, but when it comes I'm going to fan-girl out about it.

Re: HAK texture feedbacks

Posted: Sat Aug 24, 2019 9:28 am
by miesny_jez
The new textures do not render correctly on Android phone or Tablet:

Need to Fix the link will do it later....


Fixtures are transparent with no visual model, applies to many fixtures from what I see both permanent as well player craftable