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Dismissal & Banishement

Posted: Wed Aug 28, 2019 12:44 pm
by Eters
viewtopic.php?f=12&t=21554&p=172482

Almost a year ago now a thread was posted about Dismissal and Banishment not working as intended.
by Vaxel ยป 28 Oct 2018 12:36
The following spells only apply to each type of summon (e.g. Familiar, Summon Creature, etc) per player, instead of ALL summoned entities per player:
Dismissal (Abjuration)
Banishment (Abjuration)
(In other words, if you cast Dismissal on a Mummy Dust (3 undead) only one of the undead will be given a save, the rest will be unharmed)
I just wish to say that the problem still persists, and after intensive trying, here are the results, the spell was tried both on elementals from druids and undead from necromancers :

Dismissal on an elemental swarm : Only rolled the save for 1/4 elementals.

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Dismissal on Mummy dust / Greater undead : Only rolled the save for 1/3 undead.

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Banishment on an elemental swarm : Rolled saves for 4/4 elementals.

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Banishment on Mummy dust/Greater undead : Only rolled the save for 1/3 undead.

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These tries were made various times, at a distance lesser than 10 meters so the saves not rolling are unrelated to the spell radius. This issue cripples mages in a battles against a necromancer, for as your average UMD user / Cleric needs a single WoF to savelessly wipe out a large AoE from summons, a mage requires three castings of a forth, or seventh school spell with the risk of unsummoning his own creatures in the process. just to obtain the same effect. This renders both spells useless in a battle where one or more necromancers are present. As you need to cast from three to six of those spells to clear the board from undead (without taking into consideration the 1/20 chances that the undead may succeed the save) as well as the fact that the "Summon warding" doesn't affect animated creatures either way which doesn't stop a necromancer from dropping a Dracolich or another batch of undead at you.