Summon AI Buggy
Posted: Wed Aug 28, 2019 6:25 pm
It was mentioned a while ago, but this is definitely still a thing.
1) Summons will sometimes randomly stop attacking their target.
- Occurred with Deva and White Slaad
2) Summons will sometimes swap targets randomly mid round, much like can be seen from regular hostile mobs.
This results in standing there doing nothing for the remainder of the round they had already started to attack in. Sometimes they'll switch targets once a round, resulting in as much as 50% of their attacks not happening.
This does happen while the associate tool is being used on the mob, although I haven't yet seen it stop attacking the selected mob in this manner. Once the selected target is dead, it starts behaving as described with following targets.
- Occurred with Ancient Elemental, Deva and White Slaad
3) Sometimes once a summons current target is killed, instead of targeting the next closest foe, they'll target some other foe in sight, including foes that are so far away that they aren't even attacking anything yet.
Many times I've had my summon suddenly run away from the foes it's supposed to be fighting to go attack some other mob in another group of enemies that hadn't even seen me.
- Occurred with Ancient Elemental and White Slaad.
4) Right after summoning some mobs and selecting them with the associate tool, they'll stand there and refuse to attack anything, seemingly until I manually make them walk several steps and then click to attack something(It's possible they're simply unresponsive for a couple rounds).
- Occurred with White Slaad and Deva
5) When selecting a mob with the player tool and selecting ground for it stand at, it will be incredibly aggressive in trying to start attacking nearby mobs. It's near impossible to make a summon actually stand still, without either making the mob stand out of line of sight of the enemy, or de-selecting the mob with the associate tool and spamming the Stand You Ground command(which has limited success).
- Occured with Ancient Elemental, Deva and White Slaad.
- This may be a hard one to fix without messing up how summons attack. The best solution I can think of would be to make the stand your ground command work while the mobs are selected with the associate tool, and making the mobs not attack anything when instructed to do such (unless directly attacked), until any other command issued. I'm unsure if this is even possible, though.
1) Summons will sometimes randomly stop attacking their target.
- Occurred with Deva and White Slaad
2) Summons will sometimes swap targets randomly mid round, much like can be seen from regular hostile mobs.
This results in standing there doing nothing for the remainder of the round they had already started to attack in. Sometimes they'll switch targets once a round, resulting in as much as 50% of their attacks not happening.
This does happen while the associate tool is being used on the mob, although I haven't yet seen it stop attacking the selected mob in this manner. Once the selected target is dead, it starts behaving as described with following targets.
- Occurred with Ancient Elemental, Deva and White Slaad
3) Sometimes once a summons current target is killed, instead of targeting the next closest foe, they'll target some other foe in sight, including foes that are so far away that they aren't even attacking anything yet.
Many times I've had my summon suddenly run away from the foes it's supposed to be fighting to go attack some other mob in another group of enemies that hadn't even seen me.
- Occurred with Ancient Elemental and White Slaad.
4) Right after summoning some mobs and selecting them with the associate tool, they'll stand there and refuse to attack anything, seemingly until I manually make them walk several steps and then click to attack something(It's possible they're simply unresponsive for a couple rounds).
- Occurred with White Slaad and Deva
5) When selecting a mob with the player tool and selecting ground for it stand at, it will be incredibly aggressive in trying to start attacking nearby mobs. It's near impossible to make a summon actually stand still, without either making the mob stand out of line of sight of the enemy, or de-selecting the mob with the associate tool and spamming the Stand You Ground command(which has limited success).
- Occured with Ancient Elemental, Deva and White Slaad.
- This may be a hard one to fix without messing up how summons attack. The best solution I can think of would be to make the stand your ground command work while the mobs are selected with the associate tool, and making the mobs not attack anything when instructed to do such (unless directly attacked), until any other command issued. I'm unsure if this is even possible, though.