Additional Suggestion to "Clinics, Patients, and Death"
Posted: Thu Aug 29, 2019 6:14 am
I read the idea for clinics and absolutely loved it. I look forward to seeing it implemented since it has been approved, but I would like to add my own suggestion to it. Roketter wrote in the suggestion that temples should have a clinic fixture. I believe it would be better if this feature could be used in more quarters besides temples.
Any player quarter that could reasonably be used as a place for healing should count, but player quarters that are just little caves or pens should not. A room in the Nomad or an actual house for example, but the shacks in the cricket cave or the slave quarters in the pits would not be adequate for proper healing. This would not only be a boon to those of us who use a non-temple quarter as a clinic, but it would also open up other healing rp opportunities. A militia's medic could take care of wounded soldiers in the barracks, and a physician could travel to do a home visit to heal an injured patient.
The clinic fixture that was initially suggested could be added as a craftable fixture that works just the same but only functions in an appropriate quarter.
Any player quarter that could reasonably be used as a place for healing should count, but player quarters that are just little caves or pens should not. A room in the Nomad or an actual house for example, but the shacks in the cricket cave or the slave quarters in the pits would not be adequate for proper healing. This would not only be a boon to those of us who use a non-temple quarter as a clinic, but it would also open up other healing rp opportunities. A militia's medic could take care of wounded soldiers in the barracks, and a physician could travel to do a home visit to heal an injured patient.
The clinic fixture that was initially suggested could be added as a craftable fixture that works just the same but only functions in an appropriate quarter.