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ESF Enchantment

Posted: Mon Sep 02, 2019 10:01 pm
by God_In_Action
I seem to recall it being said that the Dev team was still looking for a suitable bonus for ESF Enchantment. What if it granted the ability to remove an item property via the basin? Often I find items in the loot matrix which area really close to what I need, but maybe have one too many properties to be runed, or because of existing properties push an additional enchantment into 5% territory. An epic enchanter being uniquely able to strip a property wouldn't make other dweomer crafters less powerful but would give enchanters a niche in the market for creating truly interesting items.

I'm imagining it being done for a suitable but gp cost and % chance at failure as per normal, but less of course than adding a new property. Also not applying to certain properties, like racial requirements.

Re: ESF Enchantment

Posted: Sat Oct 19, 2019 7:05 pm
by Irongron
This would really mess up some of the weapon balance. Many of the items you refer to here have been carefully designed precisely to prevent further additions.

Rejected.