[Resolved] Defensive Stance - Flatfoots the Character
Posted: Mon Sep 09, 2019 7:55 am
Hi,
The new implimentation of the Earthkin Defender has a critical flaw in it, notably it makes Your character Flat-Footed
I did not verify if the Dodge AC is compensated to accommodate the loss of Dodge/Dex AC but if it is not the Stance is actually a debuff instead of a buff.
Where it is most damaging is the loss of Earthkin Defender Sneak Immunity due to flatfooting. The moment you turn on the Stance you are subject to sneak attacks which is a deadly combination with the inability to move around.
The cutscene-immobilizer effect used in the script Flatfoots the character as any immobilizer effect.
Please change the Defensive Stance to provide a movement speed reduction effect instead.
Also the application of the Stance Flatfoots your character for one round during its activation.
In overall the defensive Stance should be rewritten as the ability to stack it with ImprvExpertise is making it too strong as an AC buff.
The new implimentation of the Earthkin Defender has a critical flaw in it, notably it makes Your character Flat-Footed
I did not verify if the Dodge AC is compensated to accommodate the loss of Dodge/Dex AC but if it is not the Stance is actually a debuff instead of a buff.
Where it is most damaging is the loss of Earthkin Defender Sneak Immunity due to flatfooting. The moment you turn on the Stance you are subject to sneak attacks which is a deadly combination with the inability to move around.
The cutscene-immobilizer effect used in the script Flatfoots the character as any immobilizer effect.
Please change the Defensive Stance to provide a movement speed reduction effect instead.
Also the application of the Stance Flatfoots your character for one round during its activation.
In overall the defensive Stance should be rewritten as the ability to stack it with ImprvExpertise is making it too strong as an AC buff.