How should class changes be communicated?
Posted: Fri Sep 13, 2019 2:38 pm
Obviously as a reaction to the recent alterations to monk. I tried months/years ago to document a kind of “what devs are working on” list so that there could be some awareness, but a) I didn’t constantly update it (my bad), b) it put the onus on the devs to communicate (more work for them), and c) created pressure because suddenly the community had expectations this work was going to get done.
In general, I am a player who doesn’t hold mechanics as being fundamentally important to roleplay. But, I understand that I’m probably in minority of the playerbase. I don’t think we can convert everyone en masse that it actually truly does not matter your monk got nerfed, from a perspective of roleplaying. Character sheets are just vessels for storytelling, after all. But a monk nerf can take away “fun”, and not-fun means roleplaying can suffer, and thus stories falter, and the server is weaker for it.
So. What are the best ways to communicate class/character mechanics?
I think there is a lot a lot of similarity between this kind of communication, and the communication of bannings/unbannings in MTG, Hearthstone, etc, and balance updates in competitive games.
Here’s what I advocate we do not do:
[1] Have some sort of “watch list”
To use the monk nerfs as an example, if it was communicated for weeks that monk changes were “coming” – would this fundamentally change anything? Perhaps people would have not self-releveled, perhaps people would pause on their monk characters, but what a “watch list” does is create a kind of “pseudo-ban” list.
If the watch list currently said that changes were coming to clerics, would you roll up a cleric? Would you want to play a cleric knowing impending change? The change doesn’t even have to be a positive/negative one, lateral changes can totally alter how you might approach the creation of a cleric.
Probably not. You’d wait and see.
[2] ask for rebuilds.
I think instituting rebuilds for characters is not completely fair, particularly in instances of substantive change, i.e. monk. Suddenly, overnight, there is an expectation you can reformat your entire mechanical identity into a new frame. While I understand the invaluable advice of discord and the forums, this is not the entire playerbase. Mechanical overhaul means there will be a new “optimal” and a new “powerful”, and being asked to suddenly figure that all out creates an unfair burden on a player.
I don’t think we should assume everyone knows the mechanics because of how drastically the entire ecosystem of power can change (read: runes and dweomercrafting).
But is it even possible to grandfather old builds in? Is it even fair? Idk.
And so be honest, overall, I don’t really know how we should approach this issue. In any other environment, you just roll with the punches and make a new character. But because of Arelith’s prominent focus on storytelling, this doesn’t really work out. I don’t think affected characters/players should get special treatment, but getting blindsided isn’t an awesome feeling.
Should updates follow a cycle? That is more of a burden on a team of volunteers. But there’s a patreon for Arelith now so maybe it’s not just a team of volunteers anymore and we can expect some greater level of transparency? Idk.
Maybe I’ll be old and crotechy, there was always some sort of idea way back when that you are always at the whims of the server and its development. Jjjerm often espoused that it is a “privilege, not a right, to play here.” I know that is so old school, but Arelith is indeed *a privilege*, and tbh, my personal response to all of this is
Nothing should really change. This is Arelith. It’s going to happen to you. Sometimes it’ll be awesome and your gish cleric/bard/fighter build will suddenly go crazy overnight because of alterations to dispel mechanics. And other times, you’ll get so screwed over that it feels like a great injustice.
In general, I am a player who doesn’t hold mechanics as being fundamentally important to roleplay. But, I understand that I’m probably in minority of the playerbase. I don’t think we can convert everyone en masse that it actually truly does not matter your monk got nerfed, from a perspective of roleplaying. Character sheets are just vessels for storytelling, after all. But a monk nerf can take away “fun”, and not-fun means roleplaying can suffer, and thus stories falter, and the server is weaker for it.
So. What are the best ways to communicate class/character mechanics?
I think there is a lot a lot of similarity between this kind of communication, and the communication of bannings/unbannings in MTG, Hearthstone, etc, and balance updates in competitive games.
Here’s what I advocate we do not do:
[1] Have some sort of “watch list”
To use the monk nerfs as an example, if it was communicated for weeks that monk changes were “coming” – would this fundamentally change anything? Perhaps people would have not self-releveled, perhaps people would pause on their monk characters, but what a “watch list” does is create a kind of “pseudo-ban” list.
If the watch list currently said that changes were coming to clerics, would you roll up a cleric? Would you want to play a cleric knowing impending change? The change doesn’t even have to be a positive/negative one, lateral changes can totally alter how you might approach the creation of a cleric.
Probably not. You’d wait and see.
[2] ask for rebuilds.
I think instituting rebuilds for characters is not completely fair, particularly in instances of substantive change, i.e. monk. Suddenly, overnight, there is an expectation you can reformat your entire mechanical identity into a new frame. While I understand the invaluable advice of discord and the forums, this is not the entire playerbase. Mechanical overhaul means there will be a new “optimal” and a new “powerful”, and being asked to suddenly figure that all out creates an unfair burden on a player.
I don’t think we should assume everyone knows the mechanics because of how drastically the entire ecosystem of power can change (read: runes and dweomercrafting).
But is it even possible to grandfather old builds in? Is it even fair? Idk.
And so be honest, overall, I don’t really know how we should approach this issue. In any other environment, you just roll with the punches and make a new character. But because of Arelith’s prominent focus on storytelling, this doesn’t really work out. I don’t think affected characters/players should get special treatment, but getting blindsided isn’t an awesome feeling.
Should updates follow a cycle? That is more of a burden on a team of volunteers. But there’s a patreon for Arelith now so maybe it’s not just a team of volunteers anymore and we can expect some greater level of transparency? Idk.
Maybe I’ll be old and crotechy, there was always some sort of idea way back when that you are always at the whims of the server and its development. Jjjerm often espoused that it is a “privilege, not a right, to play here.” I know that is so old school, but Arelith is indeed *a privilege*, and tbh, my personal response to all of this is
Nothing should really change. This is Arelith. It’s going to happen to you. Sometimes it’ll be awesome and your gish cleric/bard/fighter build will suddenly go crazy overnight because of alterations to dispel mechanics. And other times, you’ll get so screwed over that it feels like a great injustice.