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Defensive Stance

Posted: Mon Sep 16, 2019 8:34 am
by miesny_jez
As per my bug report the current Defensive Stance is pretty much broken, therefore I would like to suggest something in exchange of it as it has to be fixed anyway. The proposed suggestion will try to address the issues with the defensive stance while trying to keep with the theme.

First issues with defensive stance:
  • Mobility
    A fighter who is a protector of a group has to have the ability to reposition himself to respond to a change in combat situation. While the dwarven wall concept is great on paper it doesn't really work in practice as a defender.
  • Scaling
    The current DS concept does not provide any scaling and falls into the original paladin concept of 5 lvls (sneak immune) for all benefits. The ED has a small scaling factor in terms of the inherent x/- Dr, it doesn't effect the ds in anyway, moreover the defensive stance concept works against the ED inbuilt Dr by providing AC instead.
  • AC vs DR economy
    In all cases at present on arelith being 'not hit' is far superior to being able to 'soak' damage
  • DS buffs
    The CON buff tied to defensive stance will get you killed, the ST buff is rarely usable as any front liner will be capping their ST buff. At higher levels the stance ends up being a +2 saves only due to ability caps and is easily surpassed by ImprvExpertise in terms of defensive capabilities
  • Stacking
    Stacking of AC from DS with ImprvExpertise is too powerful
  • No customization
    Looking at the highly successful Barbarian rework you can notice how a core ability of the class can be improved with epic feats. In the ED case the core ability is 'static' and becomes more like a splinter with the core being focused more into the passive DR of the class, passives should not be a core of a class.
  • Time to turn on
    Should be instant
Alright then, my concept for the revised Earthkin Defender is as such then:
1 Defensive Stance being a scalable and a core ability
2 The ED will be a master of defense for a group
3 The player will have the ability to customizer their character
4 The stance to be useful in both pve and pvp situations

Proposal: Defensive Zone
  • Activation - Instant Action
    Activating of Defensive Stance creates a 20 yard radius defensive zone centered on the location where the character was standing. The zone radius is visible to everyone through the white aura vfx.
  • Deactivation - Normal Action
    If the ED is within its Defensive Zone he can deactivate the zone as a normal action, if he runs out of the zone without deactivating the Defensive Stance, the zone is removed and the ability is placed on Cooldown of 45 seconds.
  • Zone Auto-Guard
    Any characters up to 8 yards from the ED who created the zone are - guarded by the ED. At level 10 of the ED this also applies to summons
  • Zone Buffs and Scalability
    All of the buffs coming from the defensive zone are scalable every 3 levels (starting at Ed lvl3) and capping at Ed lvl 18. Buffs apply only when within the zone and unless noted otherwise only to the Ed character.

    Movement Speed Increase: 10/20/30/40/50/60
    Temporary Hit Points: 50/70/90/110/130/150
    DamageImmunity(Physical): 5/10/15/20/25/30
  • Customization
    At epic ED levels the following additional feats are available to be chosen. All of the chosen feats allowed to be activated separately only one stance can be activated at the same time

    Battlerager Stance
    Standard Defensive Zone AND - 6 AC, Temporary Hit points doubled, Bite back damage (counted as +4) = (Ed lvl)*2

    Elemental Stance
    Standard Defensive Zone AND all party members within the zone receive 20/30/40 elemental damage immunity

    Stone Stance
    Standard Defensive Zone AND all party members receive a bonus to Discipline equal to ED discipline: 30/60/90%

    Spellwarder Stance
    Standard Defensive Zone AND all party members receive a bonus to Saves equal to 2/4/6 and SR of 22/26/32

Re: Defensive Stance

Posted: Sun Oct 20, 2019 9:50 pm
by Irongron
Will leave this for one of the other developers to answer. I do like some of the ideas here though.

Re: Defensive Stance

Posted: Mon Dec 16, 2019 10:51 pm
by Irongron
Approved for the Earthkin Defender rework, a developer may want to draw on some of this.