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Additional Weapon Properties and Runes

Posted: Fri Sep 20, 2019 7:23 am
by miesny_jez
The Arelith "Additional property: XXX" added to weapons counts against the rune limit

Before the haks this was not the case.

Re: Additional Weapon Properties and Runes

Posted: Sat Sep 21, 2019 2:40 pm
by Morderon
Unable to replicate, loaded up an item (specifically a long sword) with multiple additional properties and it didn't increase the count beyond what the other item properties gave.

Re: Additional Weapon Properties and Runes

Posted: Thu Oct 10, 2019 4:00 am
by n00bdragon
This is affecting my character currently. My character Xamm has a two handed sword (Audacity) where the extra property is counting towards the rune limit (pushing it from 3 to 4).

Re: Additional Weapon Properties and Runes

Posted: Thu Oct 10, 2019 6:21 am
by Seekeepeek
Some items have increased/decreased rune limits. a lot of weapons have their limit increased even without the two hand text. take the scimitar with 1d10 fire, +3 enchantment bonus, i don't think even a master rune can be added on that one. (but not 100% sure since i rolled the character that had it)

Re: Additional Weapon Properties and Runes

Posted: Thu Oct 10, 2019 6:48 am
by ltlukoziuz
Yep, no mw rune on that. Have a +3 1d10 Lightning Warhammer, Assayer's Lens showed it has too many dweomers.