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Resting Addition
Posted: Mon Sep 15, 2014 7:15 pm
by Aromatic Treebark
Forcing your character to constantly be exhausted to they can rest to regain spells & what not is, arguably, a poor system.
Perhaps, in addition to the sleeping rest, there could be an alternative form or recovery, perhaps simply called "Recover." With it the char would sit & recuperate so they might regain their Cooldowns & spells. Say it takes twice as long & they lose percentiles for other stats like thirst or hunger, & it might only be used once per hour.
Thoughts?
Re: Resting Addition
Posted: Mon Sep 15, 2014 8:55 pm
by What_Evil_Lurks
I really like the system as is. Learning the numbers and timing will keep you from being slumped over all the time, though being slumped over looks cool for some. Rhue turned it into his thing.
Re: Resting Addition
Posted: Mon Sep 15, 2014 8:59 pm
by Seven Sons of Sin
What would this resolve besides the slouching mechanic? Also huge buff to clerics.
Re: Resting Addition
Posted: Mon Sep 15, 2014 10:23 pm
by Aromatic Treebark
Timing the numbers just seems silly. Going on an adventure exhausted so you can take a nap in a scary cave somewhere in the middle of it? It does not seem as plausible as going in well rested and taking an occasional break for sustenance and breathing, rather than RPly going to sleep.
Re: Resting Addition
Posted: Mon Sep 15, 2014 10:35 pm
by William Steele
'stopping to prepare some spells' is a thing. but 'taking a nap' in the middle of a cave is... silly. most people don't pretend to nap for 10 seconds, and choose to 'tie their shoes' or 'adjust their armor'
Re: Resting Addition
Posted: Mon Sep 15, 2014 11:18 pm
by Seven Sons of Sin
What's wrong with napping in a cave? Frodo and Sam stopped for a rest all the time in Mordor.
Re: Resting Addition
Posted: Tue Sep 16, 2014 3:26 am
by What_Evil_Lurks
Yeah, there are a thousand different things you can emote doing instead of sleeping. Use the resting to define your character. It is an old game, cool emotes make it way more fun.
Re: Resting Addition
Posted: Tue Sep 16, 2014 2:02 pm
by Glowing Mushroom
I agree that the numbers for Resting shouldn't be tied to Spells and Abilities. Even if you can emote something different, if your char needs spells or something they shouldn't have to wait to be "tired", even if emoted different. You don't go into an adventure exhausted so you can nap along the way.
It would be a fine idea, I believe, to add something other than resting that allows Spells and what not to return whilst not relying on the Rest mechanic.
Re: Resting Addition
Posted: Tue Sep 16, 2014 3:40 pm
by Twily
An additional "stat" could be added that gets reduced every 6 minutes in the same way rest does. When a caster clicks the rest button a dialogue windows opens asking Rest or Prepare spells.
The Prepare spells button can only be clicked if the stat is below 50% and each use brings it up by 50%. 0 could be the minimum, no stat reductions applied for 0 in the stat.
In truth though, I'm not sure this is even possible.
Re: Resting Addition
Posted: Tue Sep 16, 2014 3:48 pm
by The Rambling Midget
Twily wrote:An additional "stat" could be added that gets reduced every 6 minutes in the same way rest does. When a caster clicks the rest button a dialogue windows opens asking Rest or Prepare spells.
Believe it or not, that stat already exists.
It's the cooldown for Weave Masters.
The issues discussed here were a large part of the reason for the creation of the Weave Master path.
Wizards and Sorcerers pay the price for their greater offensive power with inconvenience.