Climbing/rope use
Posted: Wed Oct 09, 2019 10:12 pm
Let me preface that... I do understand what your intent was, to put in those 'rope use' and climbing challenges. You want to add some adversity and obstacles to the game which arent simple mechanics such as... hulk smash, or rogue open.
And maybe it's not working as designed, but my Hin (natural Str 4 and dex 6) cannot. beat. these. Buffed, skleened, aided by a paladin, blessed and everything under the sun we can think of, only lets me get to a 2 on the DC, and the target is 6.
So, not even reasonably close to beating this DC.
In a tabletop game if the DM said to me ' you cant get across' but everyone else does, and they can go about their merry way completing the writ, getting the reward while I'm left alone to go solo (which the admin team has stated that they would encourage people to team up instead as it fosters RP... and I agree with) AND everyone else feels guilty for going on ahead without me....
I would leave that game and never return.
This is about fostering fun, community, teamwork and yes... creating elements that go beyond hulk smash / rogue pick lock... but I think this game mechanic functions on a level far short of that goal.
Please remove these climbing skill checks, or permit the obstacle to be overcome by another means: Ie: Go around.
And maybe it's not working as designed, but my Hin (natural Str 4 and dex 6) cannot. beat. these. Buffed, skleened, aided by a paladin, blessed and everything under the sun we can think of, only lets me get to a 2 on the DC, and the target is 6.
So, not even reasonably close to beating this DC.
In a tabletop game if the DM said to me ' you cant get across' but everyone else does, and they can go about their merry way completing the writ, getting the reward while I'm left alone to go solo (which the admin team has stated that they would encourage people to team up instead as it fosters RP... and I agree with) AND everyone else feels guilty for going on ahead without me....
I would leave that game and never return.
This is about fostering fun, community, teamwork and yes... creating elements that go beyond hulk smash / rogue pick lock... but I think this game mechanic functions on a level far short of that goal.
Please remove these climbing skill checks, or permit the obstacle to be overcome by another means: Ie: Go around.