Page 1 of 1

Slaadi Summoning as Lawful Evil

Posted: Tue Nov 26, 2019 2:38 pm
by Skarain
Description of Bug Experienced:

The Outsider Summonings, namely Slaadi have some broken code or things related to them. They go berserk when they are not supposed to, despite the presence of sufficient Protection vs. Alignment spells.

Steps to reproduce the Bug:
-Be a Lawful Evil Sorcerer

-Cast Protection vs. Evil
-Cast Protection vs. Good
-Cast Magic Circle vs. Evil
-Cast Magic Circle vs. Good

(This should mean 20% protection, two-step alignment protection beyond the first.)

Cast Greater Planar Binding - Slaadi stream active 9x times. (during the experiment)

Expected Result:
The Slaadi does not go hostile, since Caster have both "Protection" and "Magic Circle" spells active, and is two steps beyond the first step by alignment.

Actual Result:
The Slaadi have a 10% chance (at least) to go Berserk.

Screenshot(s)
Bug Screenshot 1: https://i.imgur.com/t4j6xc4.jpg

Bug Screenshot 2: https://i.imgur.com/wSdxNEZ.jpg

Additional Information/Notes

Testing done on a level 19 Kobold Sorcerer.


Rule/Mechanic referenced:
Alignment divergence http://wiki.nwnarelith.com/Summoning_Changes
Some summoning spells are random and may result in a variety of creatures. Others will have a specific result based on the alignment of the caster. However, a character that uses a -stream may force creatures from other alignments to come, though that incurs a failure chance in which the creature may turn hostile immediately upon summoning.

The chance is increased by 10% for each horizontal step beyond the first, and 10% for each vertical step away from the caster at a maximum of 30%.

That means that:

* A LE character (bottom-left corner) would have 0% chance of failure at LE, but 10% at CE, 20% at CN, and 30% at CG.
* A LG character would have 0% at LG and NG, but 10% at LN, CG and TN, 20% at LE, NE and CG, 30% at CE.
One can see the chance of hostility using the -stream command.

The three "protection from alignment" spells reduce this chance accordingly, 10% for the first, 20% for the second, and completely negating it with 30% at the third, provided you are warding against the alignment of the creature you intend to summon.