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Good Aim not applying +1 AB to slings
Posted: Sat Nov 30, 2019 9:38 am
by Jack Oat
I have a Halfling.
It uses a sling.
It has +8 DEX modifier, +12 BAB, a +3 weapon, Good Aim as a racial feat for +1 AB with slings, and Weapon Focus: Thrown for another +1 AB.
This math means it should get +25 AB with a sling.
It only has +24 AB.
I tested this on PGCC with both Weapon Focus: Thrown and Weapon Focus: Missile, so the issue isn't the Weapon Focus feat.
Simply, Good Aim is no longer applying its +1 AB to slings.
Re: Good Aim not applying +1 AB to slings
Posted: Wed Jun 10, 2020 4:51 am
by Jack Oat
This is still an issue.
Re: Good Aim not applying +1 AB to slings
Posted: Wed Jun 10, 2020 6:31 pm
by Hinty
Just to double check, did you check the actual attack rolls in the combat log, or just the character sheet? Not every bonus shows up on he sheet.
Re: Good Aim not applying +1 AB to slings
Posted: Sat Jun 13, 2020 2:43 am
by garrbear758
This is something Beamdog changed.
Re: Good Aim not applying +1 AB to slings
Posted: Sat Jun 13, 2020 7:05 am
by Kuma
Jack Oat wrote: Sat Nov 30, 2019 9:38 am
I have a Halfling.
found your issue
Re: Good Aim not applying +1 AB to slings
Posted: Mon Jun 15, 2020 5:52 pm
by the grim yeeter
I made this last week or so. If anything, it's good that halfling's good aim does not apply to slings. Halflings get +1 AB from extra DEX, +1 ab from size modifier
and +1 AB from Good Aim.
That's +3 AB tied to a race. That's an issue.
With the way weapon foci work now, that build up there can switch between shortbows (for the big damage) and slings (for more AC) without any penalty whatsoever. That's issue number one. The (necessary) solution to that is to remove slings from missile weapons and add it to the throwing weapon category.
Additionally, and I go off-topic here a little, but while we're at it: remove (some of) the damage and/or feats from archers. Ranged combat is already inherently very powerful, and with the way ranged builds can be set up in Arelith's current meta (see example above, but I've got more examples if anyone cares enough to actually look at numbers), they are way too strong. Funny little fact: take fey for that movement speed stacking with haste, and you literally cannot be caught if you do it right.
Also? Trash HiPS. At least for rangers. And preferably entirely.
Edit: i forgot about the Lucky feat. So add +1 to all saves on that sheet. Also, before anyone gets enthusiastic: no, expertise does not worked with ranged weapons. It's just that this build has so many free feats thrown at it that it can comfortably afford to take expertise feats just in case it finds itself in melee combat (for 77 AC).
Also, this:
Kuma wrote: Sat Jun 13, 2020 7:05 am
Jack Oat wrote: Sat Nov 30, 2019 9:38 am
I have a Halfling.
found your issue