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New mountains amazingly cool. Redo old ones!

Posted: Mon Feb 03, 2020 3:21 pm
by Nulstarius
The new mountains around minmir, the green slopes going up between mountains on the sides, narrow paths between cliffs, that keep going up up up. It is so amazingly cool. It's like you finally feel you are going up a mountain, or down. Absolutely fantastic.

It is also way way cooler than the spires now. Any chance we might see the tileset for mountains around Minmir, used for the Spires with a snow version or something? Please please give the old mountains a facelift with this tileset. Having walked these new mountains, the Spires in comparison don't feel very mountain'ish anymore.

Re: New mountains amazingly cool. Redo old ones!

Posted: Mon Feb 03, 2020 6:03 pm
by JustMonika
Some other areas that could do with updates....

Cordor/Cordor Farmlands,

Ye Oldie Swamps. [Not the coastal bit by Crows Nest, though.]

Arelith Forest. [Soooo much room for huge forest maps here.] [Forest of Despair is also a pitfully small forest. Maybe the small wood of despair?]

The Bandit Palisade/Iron Mines.

Re: New mountains amazingly cool. Redo old ones!

Posted: Mon Feb 03, 2020 8:33 pm
by Irongron
Remaking areas takes a very long time, which I'm not sure many people understand, and we have plenty of projects to be getting on with.

Of those lister here though...


Swamps - aside from the quagmire I'm really happy with these.

Cordor Farmland - I still think this is a really gorgeous, all they really need is some of the new farm placeables.

Arelith Forest - totally agree that this could be far bigger, but that tileset does have a facelift on the way which makes it look a whole lot better (look at Tyrants screenshots for Elventree - it's the same tileset)

Forest of Despair - there is a very suitable tileset we haven't used yet, which I'd like to eventually see used for a full remake.

Iron Mines - these are a classic, and tampering with them would fry my nostalgia circuits.

Bandit Pallisade/Gambler's Bluff - I've long wanted to do a massive rework and expansion of the southeastern coast, it's far too short.

Dark Spires - the new mountain winter tileset is only making a fleeting appearance in the Crags, it should eventually be used extensively in Dark Spires and Skal.

Finally I should add that while much of Arelith development is a group effort, when it comes to area content in the surface I still work almost exclusively alone, and without Artos being active that is likely to remain the case. It is so very much work, as I said above, and most days I can spend anywhere between two and eight hours building - its properly exhausting, and much as updatef areas are exciting we do need to also have some patience. I'm as keen as anyone to see these changes.

Re: New mountains amazingly cool. Redo old ones!

Posted: Mon Feb 03, 2020 10:30 pm
by AstralUniverse
Been on DS and only recently took the time to venture through the Upper Shyr, the lake, the western slopes and the crags. This tileset is beautiful and I cant put to words how fun it has been to simply stroll around it on an epic character just for the exploration and enjoyment of the design itself as its own art form. I dont remember such graphics from the old CEPs and haks from the old servers over a decade ago and this is by far the prettiest I've seen nwn as far as I remember. Thank you for that Irongron. For finding yet more and more ways to overcome the limitations of this crappy old game and improve the graphics, the lags, not to even mention the console commands.. but for me what really makes Arelith so charming is the maps and the fixtures and I cannot give enough kudos.