Why so few guildhouses?
Posted: Tue Feb 25, 2020 12:18 pm
So I understand that there are limited resources in the database for storage, which is why player housing is limited. But it seems like those resources are being inefficiently and badly used.
I have played two characters on the server in the past month, and both were able to get a room/quarters easily after some searching around of less frequented areas. This meant on top of settlement storage I had a personal chest for stuff all to myself.
The problem is, big player factions with 10-15 members or more are having to use inn rooms and bedrooms to base out of too. Sometimes they have a house which is decent enough, but very few have any kind of decent sized area. They would make much better use of storage in the database, as a 50 or even 80 slot storage chest could support the entire group, where usually that much storage space would be occupied by just 2-4 players. Likewise, new characters could join an existing group and become involved in RP, have allies and access to storage immediately. They would have a small hub to meet up with their group.
Obviously, there's room for abuse here because players could take guild houses for themselves, but I'm sure that could be solved using the citizenship system whereby it requires 4-5 citizens together to own a guild house, or similar. Settlement leaders can always evict individuals hogging large guild houses. (Of course, they could abuse this too, but would alienate an entire faction of voters in the process)
The second aspect I'd like to address that makes very little sense is where player quarters are found. I get that it's cool to have a variety, so people can be a hermit / strange wizard living in an obscure location, but why does the Arcane Tower have like 80 rooms, where a giant city like Cordor seems to only have 30? Other examples are hard to mention without spoilers, but the number of people living in a cave or another plane because large cities are lacking space seems really, really weird. Again, I appreciate that we should have some places like this for exiled/eccentric characters, they just seem to outweigh the normal.
I'd like some discussion on this topic, especially given that in the next few months we may have a new settlement coming along with the potential to begin rectifying some of these issues.
I have played two characters on the server in the past month, and both were able to get a room/quarters easily after some searching around of less frequented areas. This meant on top of settlement storage I had a personal chest for stuff all to myself.
The problem is, big player factions with 10-15 members or more are having to use inn rooms and bedrooms to base out of too. Sometimes they have a house which is decent enough, but very few have any kind of decent sized area. They would make much better use of storage in the database, as a 50 or even 80 slot storage chest could support the entire group, where usually that much storage space would be occupied by just 2-4 players. Likewise, new characters could join an existing group and become involved in RP, have allies and access to storage immediately. They would have a small hub to meet up with their group.
Obviously, there's room for abuse here because players could take guild houses for themselves, but I'm sure that could be solved using the citizenship system whereby it requires 4-5 citizens together to own a guild house, or similar. Settlement leaders can always evict individuals hogging large guild houses. (Of course, they could abuse this too, but would alienate an entire faction of voters in the process)
The second aspect I'd like to address that makes very little sense is where player quarters are found. I get that it's cool to have a variety, so people can be a hermit / strange wizard living in an obscure location, but why does the Arcane Tower have like 80 rooms, where a giant city like Cordor seems to only have 30? Other examples are hard to mention without spoilers, but the number of people living in a cave or another plane because large cities are lacking space seems really, really weird. Again, I appreciate that we should have some places like this for exiled/eccentric characters, they just seem to outweigh the normal.
I'd like some discussion on this topic, especially given that in the next few months we may have a new settlement coming along with the potential to begin rectifying some of these issues.