Does necromancy need more RP features, or is it good as is?
Posted: Sat Feb 29, 2020 5:11 am
Couple of threads have come up regarding necromancy, raising players etc...
I'm wondering, does the community feel that necromancy needs more RP features to focus on, more perks? Less perks? Or is it fine as is?
I have my own ideas on the matter I wont fling out. And I feel this belongs in feedback. Personally I think that necromancy does need something more as, when players decide to focus in it they are a "necromancer first" sort of approach rather than a "wizard that focuses on evocation"... Similarly originators have a lot of focused RP features that distinguish them seperately than just a wizard.
Anyway, I really want to do a poll, as what I see is a lot of people that read and provide no input, perhaps they feel they have no skin in the game as it were, never having or no plans to play such a character.
Id like to hear people respond on how they feel necromancy is treated, if it does or does not need a bit more to the thing.
I'm wondering, does the community feel that necromancy needs more RP features to focus on, more perks? Less perks? Or is it fine as is?
I have my own ideas on the matter I wont fling out. And I feel this belongs in feedback. Personally I think that necromancy does need something more as, when players decide to focus in it they are a "necromancer first" sort of approach rather than a "wizard that focuses on evocation"... Similarly originators have a lot of focused RP features that distinguish them seperately than just a wizard.
Anyway, I really want to do a poll, as what I see is a lot of people that read and provide no input, perhaps they feel they have no skin in the game as it were, never having or no plans to play such a character.
Id like to hear people respond on how they feel necromancy is treated, if it does or does not need a bit more to the thing.