Playertool Bug - Shared Sight
Posted: Tue Mar 31, 2020 4:03 pm
I had actually intended to report this one a few days ago when I noticed it but another post just reminded me.
This could also be used in PvP and as NPCs and Summons chase relentlessly, even when the effects of True Sight wear off from the Caster, the summons will continue to chase and attack hidden creatures or invisible.
Essentially what this means is that regardless of the Detections Skills or Wards that a summon has, as long as the Caster has True Sight they can force their targets to attack Invisible and Hidden Creatures and even attack whilst blinded.Hazard wrote: Tue Mar 31, 2020 2:55 pm The darkness cast by driders will cause my undead to stop attacking, until I run into it .. spot the enemy and playertool1 my undead to attack it. Then the enemy is protected by 50% concealment. All of this exactly the same as before the update.
This could also be used in PvP and as NPCs and Summons chase relentlessly, even when the effects of True Sight wear off from the Caster, the summons will continue to chase and attack hidden creatures or invisible.