Page 1 of 1

Cavalier Bugs

Posted: Wed Apr 08, 2020 7:12 pm
by Sockss
Re spirited charge.

The on hit reactivates by itself every time it's off CD. (As in, the damage procs, it doesn't give any ab)

The +10 ab sometimes gets removed, sometimes it doesn't.

The APR does the same thing, sometimes comes back, sometimes doesn't.

You can use combat feats (kd, disarm, CS) with spirited charge. [not sure if that's intended].

Re: Cavalier Bugs

Posted: Wed Apr 08, 2020 10:32 pm
by xanrael
I've noticed that lance->bow bugs out even more, you'll keep the +10 AB and still retain full APR 9/10 times.

This may be intended, but a medium creature using a small lance works and is finesse-able, but Spirited Charge will say you must equip a lance first.

Re: Cavalier Bugs

Posted: Thu Apr 09, 2020 1:18 am
by Entre Laberintos
Being a monk seems to make you slower on the horse. Also, if you sleep, you can call the horse again and have two horses.

Re: Cavalier Bugs

Posted: Thu Apr 09, 2020 1:25 am
by Mythic
Small lances do not work for Charge bonus

Whirlwind attack works on horses, And it lets you proc the damage to a random target that got Whirlwinded, technically bypassing the 1APR

Said damage is entirely mitagatable by DR and Damage immunity as it has no DR pierce from what I could see? I'm unsure if it works on enhancement basis

Re: Cavalier Bugs

Posted: Thu Apr 09, 2020 2:49 am
by garrbear758
Medium+ races will no longer be able to use small lances.
Whirlwind will no longer work on horses.

These will be implemented alongside the first balance update.

Re: Cavalier Bugs

Posted: Thu Apr 09, 2020 4:03 am
by Dr. B
Some bugs I've noticed:

1. Spirited charge will not activate while you are moving or performing another action, although the cooldown timer will activate and you will be unable to perform it again until the time period elapses.

2. "Spirited Charge is available for use" appears before the ability has refreshed. Moreover, activating it after receiving the message restarts the cooldown timer.

3. The ability won't fire if your character is being attacked.