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Robes Bug Reports Mega Thread

Posted: Sun Apr 12, 2020 7:09 pm
by Anatida
PLEASE READ BEFORE YOU POST A BUG REPORT:

If your question is not answered below, then please include the following information at the time you experienced the issue:
1) Race
2) Sex
3) Phenotype (normal/large)
4) Were you changing appearance using the rest menu, or the crafting option from the radial menu? (the numbers are different)
5) The number of the robe that caused an issue
6) The issue you experienced
7) Which server you were on
At this current stage there are seven robe models that are available for EITHER female or male, but not both. If you are changing appearance through the rest menu these are model numbers:
046 - Female only
047 - Female only
056 - Male only
082 - Female only
084 - Female only
151 - Female only
176 - Male only

If you are on the wrong sex and choose one of these models you will witness the following. These issues may also carry over to the next model you select. If this happens, unequip and reequip your armor.:
1) Disappearing body parts

In addition, we have introduced 148 models that function under the robe slot. Of those models, only 81 are available for the large phenotype.

Any robe that does not have a specific model for the large phenotype automatically defaults to the normal phenotype model. This is what causes the issues of extremely clipping or misshapen body.

The following are the ONLY models that are currently supported for phenotype2 (large):
025 026 027 - female only
034 035 036 037
048 049
050 051 052 053 054 055
071 072 075 076 077 078 079 (female only)
080 (female only) 083
092 093 094 095 096 097 098 099
100 101 102 104 105 106 107
115 116 117 118 119
121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136
147 148 149
150 152 153 156 157 158 159
160 161 162 163 164 165 166 167 168 169
170

Re: Robes Bug Reports Mega Thread

Posted: Sun Apr 12, 2020 8:55 pm
by Miaou
1) Lightfoot Halfling
2) Male
3) Normal
4) Rest Menu
5) 56
6) Offset hands
7) PGCC

Re: Robes Bug Reports Mega Thread

Posted: Sun Apr 12, 2020 9:08 pm
by Miaou
1) Lightfoot Halfling
2) Male
3) Normal
4) Rest Menu
5) 90
6) Torso skin for some reason from robe, plus clipping and offset.
7) PGCC

Re: Robes Bug Reports Mega Thread

Posted: Sun Apr 12, 2020 9:47 pm
by Miaou
1) Lightfoot Halfling
2) Male
3) Normal
4) Rest Menu
5) 228
6) Missing shin/feet
7) PGCC

Re: Robes Bug Reports Mega Thread

Posted: Mon Apr 13, 2020 10:32 am
by Mythic
1) Halfling
2) Female
3) Normal
4) Radial menu
5) 27
6) Clipping Issues with all upper thigh models Image
7) PGCC

Re: Robes Bug Reports Mega Thread

Posted: Mon Apr 13, 2020 3:09 pm
by Xarge VI
1) Human
2) Female
3) Normal
4) Rest Menu
5) 56
6) Missing Arms https://i.imgur.com/S88Gch5.png
7) PGCC

1) Human
2) Female
3) Normal
4) Rest Menu
5) 176
6) Missing Arms https://i.imgur.com/kpgeou9.png
7) PGCC

1) Human
2) Female
3) Normal
4) Rest Menu
5) 227
6) Missing pelvis & thighs https://i.imgur.com/WaQxmDG.png
7) PGCC

Re: Robes Bug Reports Mega Thread

Posted: Tue Apr 14, 2020 1:44 am
by Defense Light Fables
1) Elf
2) Female
3) Normal
4) Crafting Menu
5) Form_10, Form_11
6) https://cdn.discordapp.com/attachments/ ... nknown.png
https://media.discordapp.net/attachment ... height=468
Idle animation for two handed weapons/staves moves torso ajar from body, without taking the limbs with it - as well as movement.
7) PGCC

Re: Robes Bug Reports Mega Thread

Posted: Tue Apr 14, 2020 3:27 am
by Vatheril
1) Wild Elf
2) Female
3) Normal
4) Rest menu
5) 24
6) Animation Issues
7) PGCC

Re: Robes Bug Reports Mega Thread

Posted: Fri Apr 17, 2020 11:40 pm
by Mythic
1) Strongheart Halfling
2) Female
3) Normal
4) Crafting Menu
5) 42
6) Broken Hand / Wrist whilst holding a Staff / Twohanded object
Image
7) Arelith Surface

1) Strongheart Halfling
2) Female
3) Normal
4) Crafting Menu
5) 11 / 10 / 12 / 9
6) Broken / Displaced head and Neck
Image
7) Arelith Surface

Re: Robes Bug Reports Mega Thread

Posted: Fri Apr 17, 2020 11:59 pm
by Batrachophrenoboocosmomachia
1) Elf
2) Male
3) Normal
4) Rest
5) 173
6) Cloak clipping (image 1, image 2)
7) Underdark

Re: Robes Bug Reports Mega Thread

Posted: Sat Apr 18, 2020 11:41 am
by Morgy
1) Ghostwise
2) Male
3) Normal
4) Rest menu
5) 72
6) Hair/helm clipping through top of hood on robe. https://imgur.com/a/P60y93r
7) Underdark

Re: Robes Bug Reports Mega Thread

Posted: Sat Apr 18, 2020 1:51 pm
by Aodh Lazuli
1) Elf
2) Male
3) Normal
4) Crafting skills radial
5) 28 and 140
6) Clips into face (28)/makes legs vanish (140)
7) Cordor

https://cdn.discordapp.com/attachments/ ... 738/28.png

https://cdn.discordapp.com/attachments/ ... 38/140.png

Re: Robes Bug Reports Mega Thread

Posted: Sat Apr 18, 2020 4:58 pm
by Morgy
1) Ghostwise
2) Male
3) Normal
4) Rest menu
5] Robe 24
6) Detached head/hands when sitting on a chair/bench.
7) Distant shores

https://imgur.com/a/9ql3KKK

Re: Robes Bug Reports Mega Thread

Posted: Sat Apr 18, 2020 5:04 pm
by HoneyMead
As shown bellow, this has caused a conflict with casters and cloaks. i can confirm multiple people have this glitchy effect.

Image
Image

Re: Robes Bug Reports Mega Thread

Posted: Tue May 12, 2020 11:04 am
by Miaou
1) Lightfoot Halfling
2) Male
3) Normal
4) Rest Menu
5) 247
6) Gap where wrist is when carrying 2 handed weapon (such as a spear). Otherwise is fine.
7) Surface

Re: Robes Bug Reports Mega Thread

Posted: Mon Jun 01, 2020 9:05 pm
by legionetrangere
Image

Happens when toon sits on any chair

Re: Robes Bug Reports Mega Thread

Posted: Tue Jun 02, 2020 10:05 am
by Morgy
Morgy wrote: Sat Apr 18, 2020 4:58 pm 1) Ghostwise
2) Male
3) Normal
4) Rest menu
5] Robe 24
6) Detached head/hands when sitting on a chair/bench.
7) Distant shores

https://imgur.com/a/9ql3KKK
This one is still currently a problem :-) Same as above post, I believe.

Re: Robes Bug Reports Mega Thread

Posted: Fri Jun 26, 2020 9:24 pm
by Morgy
*Bump for above issue.*

Re: Robes Bug Reports Mega Thread

Posted: Sat Jun 27, 2020 2:57 am
by Anatida
That issue is not something that is easily fixed. I'm sorry. When someone with the skills to fix it is able to get to it, then we will.