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Roc(Greater) - visual bugs.

Posted: Sat Apr 18, 2020 8:42 pm
by Void
The model used by this bird does not play nice with any sort of vfx and particle effects. Examples:

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Killing the bird results in a shower of huge bones, each of them at least 5 meters long bones, tons of meat, and several cisterns of blood, with resulting bloot splat having diameter of 10 meters or more.

It looks ridiculous, or even comical.

I think it would be a good idea to check neverwinter vault for alternative hak models for this monster. This was clearly an eagle originally.

Re: Roc(Greater) - visual bugs.

Posted: Sun Apr 19, 2020 10:18 am
by In Sorrow We Trust
It's hilarious but also not something I think can be fixed.

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Re: Roc(Greater) - visual bugs.

Posted: Sun Apr 19, 2020 7:01 pm
by Void
In Sorrow We Trust wrote: Sun Apr 19, 2020 10:18 am It's hilarious but also not something I think can be fixed.

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It can be fixed by replacing the model. Current glitches are a result of the model being scaled up.

Re: Roc(Greater) - visual bugs.

Posted: Sun Apr 19, 2020 7:39 pm
by DM Rex
It's not a glitch in the sense that something is wrong. Effects and arrows scale up due to the size increase. Nothing more.