Rethinking the Monk class
Posted: Mon Apr 27, 2020 3:14 pm
I wanted to wait before posting this, for the monk dust to settle a bit, but we keep thinking the class in all the wrong directions.
More and more the class is betraying its original spirit and being a dip 3 or all out lots of lvl with subpar cookies in comparison to a pure swashbuckler. Goodluck even considering str monk as your bonus ac is gone and you will never have epic dodge (again swash can be str or dex based and has better ab)
The main rework/nerf/buff I think would allow monks to not be so gimpy is to rework how UBAB works.
Rather than scaling 11/8/5/etc bab, you have straight up bonus attack.
Example:
Lvl 1 monk would provide 1 bonus full ab attack and lvl 10 could provide another full bab attack.
This means monk dips could still get 2 extra attacks with their extra and flurry blows activated (- 2 ab for that) but won't be as an a abusable ridiculous ubab progression. It gives monk incentive to go to lvl 10 and once they are that far, they might consider pushing to 20 for the other cookies. Especially if we kept ac every 5
Trading ac for pure monk defensive roll was a very bad move. It even further pigeon hole monk builds where your only naginata users will be dip 3 monk paladins who take advantage of the the damage types of the blades and everything else has to be unarmed epic monk dex or 3 dip monk dex dual wield. E dodge monk builds get really bit in the arse as they lose 4 bonus ac just so pure monks can have epic dodge while making pure monks lose a bunch of ac to get there. Were 20 monk 10 rogue really overpowering the server these days?
Monk is still a must have for janky builds that were not even inspired by playing a monk and the class does monk very poorly as its core elements get nerfed/stripped. Rework how monk bonus attacks work, and then balance the class from there, otherwise you might as well nuke the bloody thing from orbit.
*edit*
Case and point:
If i want the high aca and ab, i need only dip 3 monk and go heavy swash buckler instead.
More and more the class is betraying its original spirit and being a dip 3 or all out lots of lvl with subpar cookies in comparison to a pure swashbuckler. Goodluck even considering str monk as your bonus ac is gone and you will never have epic dodge (again swash can be str or dex based and has better ab)
The main rework/nerf/buff I think would allow monks to not be so gimpy is to rework how UBAB works.
Rather than scaling 11/8/5/etc bab, you have straight up bonus attack.
Example:
Lvl 1 monk would provide 1 bonus full ab attack and lvl 10 could provide another full bab attack.
This means monk dips could still get 2 extra attacks with their extra and flurry blows activated (- 2 ab for that) but won't be as an a abusable ridiculous ubab progression. It gives monk incentive to go to lvl 10 and once they are that far, they might consider pushing to 20 for the other cookies. Especially if we kept ac every 5
Trading ac for pure monk defensive roll was a very bad move. It even further pigeon hole monk builds where your only naginata users will be dip 3 monk paladins who take advantage of the the damage types of the blades and everything else has to be unarmed epic monk dex or 3 dip monk dex dual wield. E dodge monk builds get really bit in the arse as they lose 4 bonus ac just so pure monks can have epic dodge while making pure monks lose a bunch of ac to get there. Were 20 monk 10 rogue really overpowering the server these days?
Monk is still a must have for janky builds that were not even inspired by playing a monk and the class does monk very poorly as its core elements get nerfed/stripped. Rework how monk bonus attacks work, and then balance the class from there, otherwise you might as well nuke the bloody thing from orbit.
*edit*
Case and point:
If i want the high aca and ab, i need only dip 3 monk and go heavy swash buckler instead.