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Light, no light represenation in the module
Posted: Sat May 02, 2020 4:13 pm
by Oaks
There's a workshop item (reposting
https://neverwintervault.org/project/nw ... on-changes from the nwn vault) that makes areas look darker for characters without darkvision.
Is that something we can or even want to introduce to Arelith?
Re: Light, no light represenation in the module
Posted: Sat May 02, 2020 4:19 pm
by Good Character
Thematically cool, because it would make Andunor and the satellite areas really stand out. Though... I think we would end up screwing people out of 6 AC due to no shield, unless there was a common way to access ultravision (or darkvision, somehow).
Re: Light, no light represenation in the module
Posted: Sat May 02, 2020 4:31 pm
by Diegovog
We don't have to give people headache for the sake of immersion
Re: Light, no light represenation in the module
Posted: Sat May 02, 2020 4:46 pm
by NauVaseline
EE Tried this already, and people didn't like it for the most part
Re: Light, no light represenation in the module
Posted: Sat May 02, 2020 4:52 pm
by Oaks
NauVaseline wrote: Sat May 02, 2020 4:46 pm
EE Tried this already, and people didn't like it for the most part
tbf EE's lighting has nothing to do with the above mentioned workshop item, except that, under different premises (EE lighting being a general design feature that makes everything look darker / more constrasted for everyone; the workshop item corresponding with the module, characters and their feats), your screen is darker.
Re: Light, no light represenation in the module
Posted: Sat May 02, 2020 6:15 pm
by CrystalRL
And this is why I jack up my gamma.
Re: Light, no light represenation in the module
Posted: Sat May 02, 2020 10:19 pm
by TimeAdept
Diegovog wrote: Sat May 02, 2020 4:31 pm
We don't have to give people headache for the sake of immersion
Re: Light, no light represenation in the module
Posted: Sun May 03, 2020 6:21 am
by Tathkar Eisgrim
The topic of lighting has been raised in the past and the Dev's themselves, if I recall correctly, raised the issue of players just altering their own gamma for personal ease / tactical advantage.
Roleplaying response to what would be bad lighting is a slightly different matter. I am an ardent roleplay-supporter of the idea that humans and other races with no ultravision / nightvision should carry torches when dungeon-delving.
I started doing this on a previous Persistent World. It got me noticed by DM's who gave me XP awards...
(I am awaiting the Suggestion Board re-opening so we can seek getting a working Lantern addition to the HAK.)
Re: Light, no light represenation in the module
Posted: Sun May 03, 2020 7:33 am
by hmm
I love having to carry a torch. It helps me to roleplay more, and i love roleplay.
Re: Light, no light represenation in the module
Posted: Sun May 03, 2020 8:53 am
by Nitro
Easy solution, install an override that makes everything darker if you want to instead of forcing everyone who doesn't to turn up their gamma.