Class Suggestions to work with Systems
Posted: Thu May 07, 2020 6:55 pm
The general sentiment is I would love for more classes to interact with Arelith's various systems already in place, and add some mechanical nuances that make them distinguish themselves more.
Barbarian
- Let Barbarian levels count for the the purposes of Lasso/Climbing mechanics, like Ranger, etc.
Cleric
- Clerics can choose which of the 4 pray options trigger when they next -pray, both in and out of combat. This special -pray costs more piety and/or experience points.
Fighter
- If you start your character as a Fighter, they gain an additional 1 trade skill in both Forging and Carpentry.
Paladin
- -detectevil adds a temporary bonus to Spot for X rounds, equal to 1/2 paladin levels (or something). -detectevil costs more piety.
Sorcerer
- Add "Eschew Materials" as a bonus Epic Feat for sorcerers.
Barbarian
- Let Barbarian levels count for the the purposes of Lasso/Climbing mechanics, like Ranger, etc.
Cleric
- Clerics can choose which of the 4 pray options trigger when they next -pray, both in and out of combat. This special -pray costs more piety and/or experience points.
Fighter
- If you start your character as a Fighter, they gain an additional 1 trade skill in both Forging and Carpentry.
Paladin
- -detectevil adds a temporary bonus to Spot for X rounds, equal to 1/2 paladin levels (or something). -detectevil costs more piety.
Sorcerer
- Add "Eschew Materials" as a bonus Epic Feat for sorcerers.