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Class Suggestions to work with Systems

Posted: Thu May 07, 2020 6:55 pm
by Seven Sons of Sin
The general sentiment is I would love for more classes to interact with Arelith's various systems already in place, and add some mechanical nuances that make them distinguish themselves more.

Barbarian
- Let Barbarian levels count for the the purposes of Lasso/Climbing mechanics, like Ranger, etc.

Cleric
- Clerics can choose which of the 4 pray options trigger when they next -pray, both in and out of combat. This special -pray costs more piety and/or experience points.

Fighter
- If you start your character as a Fighter, they gain an additional 1 trade skill in both Forging and Carpentry.

Paladin
- -detectevil adds a temporary bonus to Spot for X rounds, equal to 1/2 paladin levels (or something). -detectevil costs more piety.

Sorcerer
- Add "Eschew Materials" as a bonus Epic Feat for sorcerers.

Re: Class Suggestions to work with Systems

Posted: Thu May 07, 2020 7:33 pm
by Itikar
Seven Sons of Sin wrote: Thu May 07, 2020 6:55 pm Barbarian
- Let Barbarian levels count for the the purposes of Lasso/Climbing mechanics, like Ranger, etc.
Regarding climbing, this is the current message in game:
You fail to make the climb. Climbing is based on your strength, dexterity armour check penalty, and level in suitable classes (barbarian, fighter, monk, ranger, rogue, assassin, arcane archer, and harper scout).
So, if the message is truthful, barbarian should already be counted at least for climbing.

Re: Class Suggestions to work with Systems

Posted: Thu May 07, 2020 8:47 pm
by AstralUniverse
I like the Fighter and Sorcerer suggestions a lot.

Re: Class Suggestions to work with Systems

Posted: Thu May 07, 2020 8:49 pm
by Irongron
However great this might be, the suggestion box is closed for a reason (there are many outstanding great player suggestions and nobody should be jumping the queue)

Please don't post suggestions here.