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re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 2:29 pm
by The Rambling Midget
Yeah, yeah, I know! This is a thinly veiled suggestion. Just hear me out.

Given that the Cheval de Frise is literally a barrier, the entire purpose of which is to block paths, maybe the basic fixture text for this and a number of others like stone altars (which were at one point removed entirely from the crafting matrix for this very reason) should include brief instructions on how to use them properly, and a warning not to use them as long term barriers.

New players are unlikely to read Irongron's post before building their first wall viable fixture, so it seems like an easier way to prevent future headaches.

Heck, you could just throw it on all fixtures, so that the message gets everywhere.

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 2:48 pm
by Irongron
Possibly a good idea. As I said in my announcement this was largely our own fault. We can't say fixtures shouldn't be used as barriers and then add a literal barrier fixture.

It was awful mixed messaging, and they should never have been added in their current form.

It's like having a no E(rotic) R(ole)P(play) rule then adding in a recipe for leather thongs.

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 2:54 pm
by theCountofMonteCristo
I am thankful for this clarification of the stance. I think a deterioration upon the Cheval is a good idea.

With this clarification of stance, will some of the previously abused fixtures be returning? I'm hoping for Menhirs and the Market Stall.

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 2:59 pm
by Ork
Might want to look at changing how bashed fixtures work as well. As they are now, they become permanent objects that can block pathways until they either are remade or deteriorate away. To what it might look like? I have no honest idea, but I do know that they've been used in the past to block egress in conflicts (which was rightfully reported).

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 3:00 pm
by Shrouded Wanderer
Irongron wrote: Fri May 15, 2020 2:48 pm Im adding in a recipe for leather thongs.
This is all I read.

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 3:10 pm
by The Rambling Midget
Shrouded Wanderer wrote: Fri May 15, 2020 3:00 pm
Irongron wrote: Fri May 15, 2020 2:48 pm Im adding in a recipe for leather thongs.
This is all I read.
A man of culture.

Also, if barricades are going to deteriorate after 1 day, it'd be awful nice to see the emulsified oil removed from the recipe. The next unknowing player to suffer through making that just to have their fixture melt is going to throw a huge fit.

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 3:13 pm
by CrystalRL
The Rambling Midget wrote: Fri May 15, 2020 3:10 pm
Shrouded Wanderer wrote: Fri May 15, 2020 3:00 pm
Irongron wrote: Fri May 15, 2020 2:48 pm Im adding in a recipe for leather thongs.
This is all I read.
A man of culture.
OUB barbarian

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 4:46 pm
by Anime Sword Fighter
I think even more fixtures having that deteriorating effect would be cool depending on what they are -- and if they are easy enough to make.

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 5:36 pm
by Skarain
Speaking of "easy to makes", crafting a "Cheval de Frise" requires 100 Crafting points, 1x Emulsified Oil, 2x Ingots (Iron) and 10x Hardwood. They also weight 100-200lb each and take 6x inventory slots to store.

Are the crafting requirements something that should be looked at, now that it is a temporary structure?

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 5:50 pm
by Irongron
Definitely. I'm actually excited to see temporary conflict placeables, and thanks to Action Replay we have some exploding barrels too.

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 5:54 pm
by Skarain
Looking forward to a place-able Ballista fixture that you can use to shoot like an actual thing. :D

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 6:00 pm
by The Rambling Midget
Halfling Rogues drop caltrops as they run away.

Half-Orc Barbarians drop giant wooden barricades.

Same difference.

Re: re: Fixture Walls & Barriers

Posted: Fri May 15, 2020 10:06 pm
by The GrumpyCat
Haya

The Emulsified oil component for this fixture has now been removed. Everything else remains as is, but we may revisit it.

Also as it only makes IC sense to have something to tie the the wooden struts together, I've introduced a new item - utilizing Small Leather. These are Leather Thongs - a tailoring material strictly to be used in making fixtures like this.

Just to clear everything up.


(That last bit is a joke. It just needs 10 hardwood and 2 iron ingots now)

Re: re: Fixture Walls & Barriers

Posted: Sat May 16, 2020 12:42 am
by Shrouded Wanderer
The GrumpyCat wrote: Fri May 15, 2020 10:06 pm Haya

The Emulsified oil component for this fixture has now been removed. Everything else remains as is, but we may revisit it.

Also as it only makes IC sense to have something to tie the the wooden struts together, I've introduced a new item - utilizing Small Leather. These are Leather Thongs - a tailoring material strictly to be used in making fixtures like this.

Just to clear everything up.


(That last bit is a joke. It just needs 10 hardwood and 2 iron ingots now)
Its only a joke now, but when the +3 to Str leather thongs come you'll know today was the day...



Also, what about creating walled structures that leave the normal walkways open?

At the church of bane there are several areas that are frequently spoken of of adding a bit of a bottleneck to, also as an RP motivation to perhaps upgrade the church later on with actual walls placed down.