I want to be clear: I love the degradation on it.
I just don't think 3 RL hours is enough. There are many DM events that take a lot longer. Take the semi-recent attack on Guldorand. It took way longer than 3 RL hours.
I think 6 is long enough to last through almost every DM event, while not being persistent.
Cheval
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Re: Cheval
While I haven't tested them during an event yet, I felt that the planned 24 hours was much more reasonable. 3 hours or even 6 means you have to have them stored in inventory and plant them right when your defense begins. Planning for their use becomes just that much more of a headache.
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New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill
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Re: Cheval
I've commented on this exact same thing, myself, before. While I think a full day might be a bit much, 6 RL hours of time would be a perfect, happy medium.
what would fred rogers do?
Re: Cheval
I'll just say I'm not against increasing the time it lasts, as long as the CP scales with it as well. Up to an admin otherwise.