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Deep Imaskari - Not worth it mechanically?
Posted: Thu Jun 11, 2020 6:11 pm
by Reallylongunneededplayername
I was looking at rewards,
Now most of the races at greater rewards have some cool stuff,
Deep Imaskari is only cool from an RP point?
I mean, They have a INT - DEX trade off, Basicly saying "Yes, You'll be playing a wizard, Prevered spell sword".
Then it get's a +4 hide that really says "Yes, You could hide.. I guess with the wizard, Go shadow mage?"
The spell clutch: Refresh all second circle arcane spells and below once per rest. "Cool.. I guess. It's original?"
Is it worth a greater reward?
Re: Deep Imaskari - Not worth it mechanically?
Posted: Thu Jun 11, 2020 6:28 pm
by Drowboy
They're humans (with all that that implies) with boosted int, some other stuff, and no ECL, meaning you can take full gifts on them and potentially start at +4 int. I'd argue they're pretty good.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Thu Jun 11, 2020 6:36 pm
by AstralUniverse
You still come out ahead in attributes as a STR spellsword, compared to human spellsword.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Thu Jun 11, 2020 6:42 pm
by My decency
You think that's bad? Try looking at Genasi who get a +1 ECL for a greater, pigeonholing each type into specific builds. At least on a Deep Imaskari you can do some other things because 0 ECL.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Thu Jun 11, 2020 7:05 pm
by Quidix
I thought they were considered one of the best reward races? For any class that don't need dex, it's basically more skillpoints for the already strong humans.
Secondly, I hope that the intention for most reward races is to offer RP flavour rather than to create consistently stronger options.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Thu Jun 11, 2020 8:21 pm
by TimeAdept
Drowboy wrote: Thu Jun 11, 2020 6:28 pm
They're humans (with all that that implies) with boosted int, some other stuff, and no ECL, meaning you can take full gifts on them and potentially start at +4 int. I'd argue they're
pretty good.
Bingo. Insanely powerful.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Fri Jun 12, 2020 4:04 am
by Kuma
Reward rarity is not meant to reflect mechanical power, either, so much as restricting rarity of the races themselves.
pls read up on them and have some ideas before you make one for the abilities alone.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Fri Jun 12, 2020 4:11 am
by Seren
The circle 1-2 reset would make a KILLER wildmage if you slot 9-10 nahals and then reset. You'd surge literally every spell in your book if you wanted to.
You're also a good party gimmick on the zoo spell refreshers. Saves you a lot of spell slots off extend / max. (Provided it doesn't kill your buffs. I have not tested or read into it and am being purely theoretical.)
Re: Deep Imaskari - Not worth it mechanically?
Posted: Fri Jun 12, 2020 4:46 am
by Dedman1234
As people have stated, the Imaskari are very strong mechanically. +2 INT with 0 ECL, while keeping the human free feat and skill is a very nice combo that can fit into most builds. Mages can benefit greatly from Spell clutch as well, there is plenty of buffs below 2 lvl spells, being able to cast them twice allows them to spam zoo spells (spell clutch does not kill your buffs, as someone above assumed) and the like.
As for RP perks, the Imaskari are very well equipped as well. You are essentially more human than actual humans - the Imaskari can easily navigate the UD while avoiding being branded as an outcast. That allows them to roam the surface freely, kind of like the old Outcasts. I do have an Imaskari of my own, and being able to make a party with several outcasts and monsters, venturing to the surface, then being "caught" in the act is a really fun opportunity. You can basically switch sides at the drop of a hat, pretend to be just an innocent passerby while trying to reason with the surfacers into letting your evil buddies go about their business. Really useful if the surfacers happen to be a bunch of epics.
Also, ya get to be a member of an ancient vestigial empire of magic. Don't know about you, but I personally adore the concept of vestigial empires, and I am probably not the only one.
I am genuinely surprised there are so few people rolling up one of the pale, tall guys. Before the update, the Imaskari were mechanically worse off than half-elves, so that might've been the reason. Now, I guess they are overshadowed by the yuan-ti.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Fri Jun 12, 2020 5:09 am
by Kuma
Seren wrote: Fri Jun 12, 2020 4:11 am
The circle 1-2 reset would make a KILLER wildmage if you slot 9-10 nahals and then reset. You'd surge literally every spell in your book if you wanted to.
You're also a good party gimmick on the zoo spell refreshers. Saves you a lot of spell slots off extend / max. (Provided it doesn't kill your buffs. I have not tested or read into it and am being purely theoretical.)
Spell Clutch works as advertised, no downsides. It's actually pretty sick.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Fri Jun 12, 2020 4:51 pm
by Seven Sons of Sin
Kuma wrote: Fri Jun 12, 2020 4:04 am
pls read up on them and have some ideas before you make one for the abilities alone.
r u gatekeeping me kuma
Re: Deep Imaskari - Not worth it mechanically?
Posted: Fri Jun 12, 2020 5:14 pm
by Kuma
Seven Sons of Sin wrote: Fri Jun 12, 2020 4:51 pm
Kuma wrote: Fri Jun 12, 2020 4:04 am
pls read up on them and have some ideas before you make one for the abilities alone.
r u gatekeeping me kuma
Yes.
Re: Deep Imaskari - Not worth it mechanically?
Posted: Sat Jun 13, 2020 1:01 am
by malcolm_mountainslayer
Imaskari are solid. Con is more useful than dex to most wizards and human gets extra fesr and skill. So they are better than sunelves or normal humans at being a wizard. Sounds very solid to me.