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Vampire Issues

Posted: Wed Jun 24, 2020 3:32 pm
by Test Account Please Ignore
I have noticed a few issues with the vampire race that I am hoping to bring to the forefront. Some might just be bugs, others would be significant QOL Changes.

1) The Polymorph for Bat, and Wolf shapes, both give the same block of stats, and both transform only into bats. Transforming into a wolf does not appear to be possible.

As stated, when you use the polymorph ability you can select bat or wolf but both are bat shapes and both have the same stats. Uncertain if this is intentional or if there should be some difference between the two, but this does appear to be a bug.

2) Casting inflict or Harm spells on myself as an undead, causes me to defend against it.

Right now, casting inflict or harm on myself treats it as though it were an attack, something that my character would know not to try and defend against, considering he's casting it on himself. It causes the touch attack roll, as well as the will save to resist 1/2. So if I try and heal myself using these spells I can actually miss touching myself and miss casting myself, or resist it and deal only half healing because for some reason I'm treating it like a bad thing.

From a roleplay perspective, and mechanically, this doesn't make a whole lot of sense, and the changing of this for an undead templated character to see a harm effect as a positive thing and not cause it to trigger a defense or saves would be excellent.

3) Casting healing spells does not allow the caster to avoid targeting themselves.

This is probably not a bug, but is more just an ask which I fully understand may not be acceptable for balance reasons, or for fairness reasons. Is it possible as the caster of the spell, when casting things like circle of healing, mass heal, etc, that I am able to, as the caster of the spell, not target myself? Similar to how the caster has the ability to not target enemies in the radius of these healing spells as to not help their enemies can I exclude myself knowing that this is dangerous?

Can this be something that is added for undead template characters? I do understand how this could be too powerful however, and just because something makes sense mechanically (See enemies being automatically not targeted by a healing spell while allies are) that doesn't mean it would inherently be fair mechanically or not imbalanced.

I know that there likely aren't many running around with these templates or are undead, but it'd mean a lot for those who are if these fixes might be put in, or considered at least. I also understand this sort of change could take a while to test, or to implement as well. Please let me know if there are questions.

Re: Vampire Issues

Posted: Fri Aug 07, 2020 10:21 pm
by Morderon
1) I wasn't able to replicate

2) While you roll a touch attack it doesn't have an impact in how the spell functions against undead; regardless it'd only be rolled against living targets now.