Track Facing
Posted: Thu Sep 18, 2014 12:20 am
This is kind of a kludge, but I think that it might be able to address my biggest pet peeve about following people via tracks.
The Problem
As tracks are now, the best way for a Ranger to go about tracking a person or party is to run to every transition in an area to check for corresponding tracks. From a RP standpoint, it's hard to believably "follow a trail" when you're always skirting the edge of the map, and from a mechanical standpoint, this encourages a lot of running, or cross-classing with Monk to increase movement speed, because it's about three shades of impossible to follow someone at a walking pace when you're covering several times the ground.
The Suggestion
When a character leaves an area, update the entry tracks to provide a clue as to where they lead. It could be as definitive as "North" or as vague as "veer left".
This will hopefully allow Rangers to RP tracking more realistically and reduce the need for cross-classing and magical speed enhancement.
The Problem
As tracks are now, the best way for a Ranger to go about tracking a person or party is to run to every transition in an area to check for corresponding tracks. From a RP standpoint, it's hard to believably "follow a trail" when you're always skirting the edge of the map, and from a mechanical standpoint, this encourages a lot of running, or cross-classing with Monk to increase movement speed, because it's about three shades of impossible to follow someone at a walking pace when you're covering several times the ground.
The Suggestion
When a character leaves an area, update the entry tracks to provide a clue as to where they lead. It could be as definitive as "North" or as vague as "veer left".
This will hopefully allow Rangers to RP tracking more realistically and reduce the need for cross-classing and magical speed enhancement.