Hexblade Rework Feedback Megathread
Posted: Fri Aug 07, 2020 9:51 pm
Please post all feedback here so it's easier for me to sort through. Thanks!
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Thanks for the feedback!Drowboy wrote: Fri Aug 07, 2020 11:00 pm Feels nice to crit. Couple of pain points, an idea, and a question:
Pain point 1: Hex feels slightly off now. I could 100% be imagining it, but I feel like the kill-to-recharge ratio was a little snappier previously. Also, with curse of duality, I'm seeing the extra damage to curse weapon, but 100% I am not seeing any extra damage from pos/neg vuln on hex, with 26 Hexblade levels.
Pain point 2: Curse weapon falls off now. It falls off after the cooldown is over. Which is good, because minus the curse weapon you're a bad fighter with a bad single target curse song, but with both you're dope.
However: If your duration is longer than your cooldown, why not just give it a 24 hour duration, fall off if it leaves your inventory, and let you cast it whenever?
Idea: A hex feat that makes your hex a limited AOE with like, 50% power on additional subjects.
Question: On Malediction of worms, is it staying otherwise the same? And, when you say FOIG, is it going to be accessible by basically anyone?
Summary: Overall feels better. I didn't test a spellcasting version yet, but I'm sure having access to shield and haste will do them a lot of good. I'm not sure what the optimal hex/curse set up is with this version, yet, but I suppose someone else will figure that out or I'll make it up with napkin math eventually.
I've said too much!
Thanks for the feedback!The1Kobra wrote: Sat Aug 08, 2020 12:34 am Okay, so... feedback, testing with a 24/3/3 Hex/BG/Tumbledump build...
That build can get 5 curses, which would mean they can get the neg/pos, and 4 other damage ones, for a total of +12 irresistable damage. Put it together with divine might and you're looking at around +22 bonus damage. With having shield now, their defenses are a decent amount stronger now too. Of course, if you go for curse of blood+curse of sacrifice instead, that'd be +16 irresistable damage and +26 with divine might. That's a pretty hefty amount.
Curse of blood and curse of sacrifice still scales. So if you end up combining both of those you get +8 damage for the price of 2 curses. So compared to the +4 from 2 of the other damage curses, it's +8 vs +4 and multiplies on crits, that makes the curse of blood + curse of sacrifice combo much better. (Unless you want to get the vamp regen).
Though I should comment:
Now that the curses damage types are irresistable, the type of damage doesn't really matter anymore.
Curse of Hypocrasy gives +2 POS and +2 NEG, total +4. The other damage ones only give +2, meaning that the Curse of Hypocrasy is now in every way better than the other +damage ones except the curse of sacrifice, which has a drawback.
I also find that the current setup means that there's incentive to load up heavily on curses while ignoring the hexes. I think there ought to be some incentive or mechanic to ensure that hexblades have some of both.
That's mildly a concern because Hexblades don't inherently have access to an IG network that would help disseminate that info like, say, druids or necromancers would to find their own secret NPCs. Some players who aren't in the cool kid's posse might struggle finding help if they aren't in the right IG faction or OOC Discord.PlunderBunny wrote: Sat Aug 08, 2020 3:23 am -Maledictum of Worms, having some quest or trial or something involved in getting it sounds like it has the potential to be great! VERY interested to see how that plays out, though I'm hoping the access to this won't be in some area that could potentially gatekeep people from getting it.
That'd be my concern with it too, yup!Gouge Away wrote: Sat Aug 08, 2020 6:57 amThat's mildly a concern because Hexblades don't inherently have access to an IG network that would help disseminate that info like, say, druids or necromancers would to find their own secret NPCs. Some players who aren't in the cool kid's posse might struggle finding help if they aren't in the right IG faction or OOC Discord.PlunderBunny wrote: Sat Aug 08, 2020 3:23 am -Maledictum of Worms, having some quest or trial or something involved in getting it sounds like it has the potential to be great! VERY interested to see how that plays out, though I'm hoping the access to this won't be in some area that could potentially gatekeep people from getting it.
May be a problem, may not... It just came to mind.
You wouldn't really. Hexblade doesn't have enough useful offensive spells to be focusing on offensive spellcasting. Maybe dropping a situational spell now and then but otherwise you're way better served using those spellslots for buffs (haste).Gouge Away wrote: Sat Aug 08, 2020 6:57 am I don't have feedback as much as a question... How would you build a hexblade who used their offensive spells? I'd actually love to hear developer input on that, how you see it working.