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Monk Eyes don't scale with character

Posted: Mon Aug 31, 2020 8:47 pm
by Nevrus
Issue:
Monk eyes get a little offset with the scaling options.

How to Reproduce:
1. Create a monk.
2. At character creation set them to the highest or shortest possible scaling.
3. Level them up to 20.
4. ---> The monk eye glow goes off of the base scaling/skeleton instead of the scaled model and looks bad.

Might want to increase/decrease skeleton size with the scaling to fix this, would probably also help other visual issues. The roll is already determined so back-dating on login wouldn't be too hard to fix pre-existing characters.

Or maybe it's just that one attachment point, I don't know. What I do know is that my cheekbones are glowing and it looks icky.

Re: Monk Eyes don't scale with character

Posted: Mon Aug 31, 2020 9:36 pm
by Mister Badhorse
Out of curiosity, are you using one of the new heads? I've had issues with glowing eyes lining up for warlocks with most of the new heads, regardless of height of the character.

Re: Monk Eyes don't scale with character

Posted: Mon Aug 31, 2020 10:09 pm
by Nevrus
...Yes, yes I am. One of the new halfling heads.

Re: Monk Eyes don't scale with character

Posted: Mon Aug 31, 2020 10:25 pm
by Spyre
The new heads all have different set heights versus where standard heads are. Which cause issues like this.

Re: Monk Eyes don't scale with character

Posted: Tue Sep 01, 2020 12:56 am
by BaRKyy
There is nothing that can be done about this without haks to specifically do so as monk eyes are hardcoded to the model. I have several plugins that could be added in if any of the developers wish that allow you to make them togglable, change their height, and change their colours. Aside from that, you're stuck. They work well with very few of the heads, especially some of the women ones, and even worse if you change your height.

Best you can do is ask the DMs to change your characters head/height.