Monk Eyes don't scale with character
Posted: Mon Aug 31, 2020 8:47 pm
Issue:
Monk eyes get a little offset with the scaling options.
How to Reproduce:
1. Create a monk.
2. At character creation set them to the highest or shortest possible scaling.
3. Level them up to 20.
4. ---> The monk eye glow goes off of the base scaling/skeleton instead of the scaled model and looks bad.
Might want to increase/decrease skeleton size with the scaling to fix this, would probably also help other visual issues. The roll is already determined so back-dating on login wouldn't be too hard to fix pre-existing characters.
Or maybe it's just that one attachment point, I don't know. What I do know is that my cheekbones are glowing and it looks icky.
Monk eyes get a little offset with the scaling options.
How to Reproduce:
1. Create a monk.
2. At character creation set them to the highest or shortest possible scaling.
3. Level them up to 20.
4. ---> The monk eye glow goes off of the base scaling/skeleton instead of the scaled model and looks bad.
Might want to increase/decrease skeleton size with the scaling to fix this, would probably also help other visual issues. The roll is already determined so back-dating on login wouldn't be too hard to fix pre-existing characters.
Or maybe it's just that one attachment point, I don't know. What I do know is that my cheekbones are glowing and it looks icky.